
well there is one thing i want to shout out loud so i know when i play CQB "well i said it" i tried to affect it
The sounds... I saw that they put big effort on True combat elite sounds but still every sound were too similar each other sound world was lame and things that im always watching when i start the game in order are
Sounds/sound world
Bots/offline playing possibility
Gameplay
Map desing
Graphics
Best examples are maybe m3s90 and m4/m16
Sounds were kick as for m4 and m3s90 at tc 1.2 at tce they went lame... Realistic but lame
Reload animatinons went robotic and shotguns overall sounded very similar so they lost feeling of the power
Example at tc 1.2 i just though that is m3s90 overpowered and just so kick ass ? Well i could easily take guy with saiga 12k trough the hallway or clear the room where is 4 nightmare bots and expecialy the prison map was clearly one of the best maps for using it
The sounds and animations were much better and comparing that to tce i see clearly these are just as powerfull in both games but sounds and animations cause it to feel alot more better
Then i have to say same about tce sounds world overall if i have to give it a number it will be 7+ the tension is very high when you shoot wooden box or wall at front of you but nothing special after that
Good example of wonderfull sound world is at urban terror (yeah many might know)
They have many sounds to one wooden object that, a) are not lame ,b) are very much different compared to example wall shooting sound (i mean these sounds are not obviously even closely clear each other in that one object)
Then runing too get me confused there was no actual weapon anywhere (exept when i used scar h mod i saw iron sight waving at the bottom) i want to see even part of the gun and if possible little different runing possition between different weapons
Only clearly positive/better thing at tce was the recoil. it was at true combat almost ridiculous but felt still good. Its going to be even better at CQB so thats thing im waiting to see
And reload animations are not hmm prolike/like trained soldiers would do it i think :s
And i extremely much like the idea to reload quietly and slowly

(like someone suggested earlier)
Now i have shouted every possible critism and creative feed back and i can only hope CQB is going to be more tc 0.45/1.2 like