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PostPosted: Thu Jul 15, 2010 2:21 pm 
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InVader wrote:
RedRuM wrote:
yeah cod just simply maybe failed with dynamic spawn points :lol:

Btw invader do you live in scotland or ireland? Since i remember i once played with someone maybe called invader


Nope, I'm a Hungarian living in Slovakia


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PostPosted: Thu Jul 15, 2010 2:57 pm 
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coroner wrote:
there will be a better radar
there will be a max of 12 players

1-life is another issue, of course


better radar yay.
i think 12 max could be a bit boring in bc (unless the maps are really small) and the popular servers would be full pretty fast, leaving crappy servers only (we dont have that many atm anyway). imo obj definately should be 20 max like it is now (less than 14 would feel like playing a match on public servers as well), but bc should also have 20-28 slots (depending on the map size)

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PostPosted: Thu Jul 15, 2010 4:25 pm 
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I agree with snake. 12 players should probably be the official competition settings, but the standard objective should at least reach 14 or even 16. Not sure if 20 is such a great idea since some servers cant even handle that many players without massively screwing up with lag and bugs. Currently the only server that is friendly to usa as eu players is Heros server... everything else has massive lag spikes and is friendly to 1 side eu or usa. But definitely bc should decrease down to a manageable size. Currently it is 36 ( or 34? ) but that is too much and causes too much problems with server connection imo. ( remembering MASSA, and AK47 servers..) Then again if you are allowing custom configs on servers and a server host wants to host 64 players they he should have the ability to do so, kinda like on .48. 12 Sounds like a great number for competition level settings, if the game receives that much attention to even have 6 v 6 tournaments.

Speaking of Single Fire mode I requested this option before, and would like to see it done easier in CQB. Currently in TC:E you have to keep changing fire mode to set to what you want it to be during the matchup. IF its possible to add in Options > Game > Fire Mode: Single, Auto, Burst selection then please do so. Its tedious to keep clicking G every time the game stats to change what you want to use.


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PostPosted: Thu Jul 15, 2010 4:40 pm 
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Team Terminator
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You guys are talking about current TCE servers. You have to keep in account that perhaps not all will switch over to CQB and that there will possibly be newer servers with a hopefully newer player base.

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PostPosted: Thu Jul 15, 2010 5:30 pm 
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RedRuM wrote:
Dragonathan wrote:
@coroner: can you make the single firemode in CQB effective like in TCE 0.48, in 0.48 i always used single firemode but in 0.49 i dont use single firemode anymore because its not effective like in 0.48 anymore,
so can you please make the single firemode effective again, thanks.


How it was more effective?


less recoil..

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PostPosted: Thu Jul 15, 2010 5:47 pm 
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Dragonathan wrote:
RedRuM wrote:
Dragonathan wrote:
@coroner: can you make the single firemode in CQB effective like in TCE 0.48, in 0.48 i always used single firemode but in 0.49 i dont use single firemode anymore because its not effective like in 0.48 anymore,
so can you please make the single firemode effective again, thanks.


How it was more effective?


less recoil..


okay i never played .48 online just tested and never saw anything big so didnt notice

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PostPosted: Thu Jul 15, 2010 5:53 pm 
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SnaKeS3K wrote:
coroner wrote:
there will be a better radar
there will be a max of 12 players

1-life is another issue, of course


better radar yay.
i think 12 max could be a bit boring in bc (unless the maps are really small) and the popular servers would be full pretty fast, leaving crappy servers only (we dont have that many atm anyway). imo obj definately should be 20 max like it is now (less than 14 would feel like playing a match on public servers as well), but bc should also have 20-28 slots (depending on the map size)


i have to disagree in this one

i like 12 playe limit is good choice but indeed if someone wants to create unoffical server let them tune up the limit i would like to see large cqb maps with very good use of obstacles that can be penetrated and server with only few people runing around

btw im not competitive player :wink:

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PostPosted: Thu Jul 15, 2010 6:55 pm 
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Pwnzer
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RedRuM wrote:
Dragonathan wrote:
RedRuM wrote:
Dragonathan wrote:
@coroner: can you make the single firemode in CQB effective like in TCE 0.48, in 0.48 i always used single firemode but in 0.49 i dont use single firemode anymore because its not effective like in 0.48 anymore,
so can you please make the single firemode effective again, thanks.


How it was more effective?


less recoil..


okay i never played .48 online just tested and never saw anything big so didnt notice


what!? you never played 0.48 online? i think ive played with you redrum, arent you that guy from newyork?

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PostPosted: Thu Jul 15, 2010 7:14 pm 
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Wrong RedRum that was a different guy. But you guys are getting off topic. Stick to suggestions or questions about CQB.... Pm each other if u wanna meet for lunch :S


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 Post subject:
PostPosted: Thu Jul 15, 2010 7:28 pm 
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|2oss® wrote:
Wrong RedRum that was a different guy. But you guys are getting off topic. Stick to suggestions or questions about CQB.... Pm each other if u wanna meet for lunch :S

Lolwut yea 8)

But when you kiddies played with your elite i was on true combat 1.2 :wink:

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PostPosted: Thu Jul 15, 2010 7:35 pm 
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Dragonathan wrote:
RedRuM wrote:
Dragonathan wrote:
RedRuM wrote:
Dragonathan wrote:
@coroner: can you make the single firemode in CQB effective like in TCE 0.48, in 0.48 i always used single firemode but in 0.49 i dont use single firemode anymore because its not effective like in 0.48 anymore,
so can you please make the single firemode effective again, thanks.


How it was more effective?


less recoil..


okay i never played .48 online just tested and never saw anything big so didnt notice


what!? you never played 0.48 online? i think ive played with you redrum, arent you that guy from newyork?


:roll:

I have my location visible
Besides im third redrum on the forums :D thats what dianne and others said on my first thread

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 Post subject:
PostPosted: Fri Jul 16, 2010 12:33 pm 
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The reason why single fire was more effective in 0.48 was that the damage was reduced increasingly for successive bullets in bursts/full auto, i.e., a three round burst had only the summed damage of something like 2.25 bullets (1 + 0,75 + 0,5). That made semi auto more effective and powerful. With more elaborated simulation of recoil, this balancing method was removed.

I agree that the marksman ability could raise the power of the first shot and reduce the power of the succesive shots similar to the method employed in 0.48, combined with recoil/accuracy adjustments.


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PostPosted: Fri Jul 16, 2010 2:47 pm 
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I'm not sure if this has been asked or answered yet, so forgive me if it has, but i am wondering as i am a mac user, will CQB be available on the same systems as TC:E?

Thanks,

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PostPosted: Fri Jul 16, 2010 3:41 pm 
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Coroner Wrote:

Quote:
All platforms will be supported. However, currently I can do only win compiles, since my other compilation environments are not available at the moment. I will need to contact some ppl who helped me with providing the linux machine and environment and Tier for the mac universal binary. I hope it works smooth, last compiles for linux and universal binary were internal 0491 versions in 2007 ...

If someone could provide me with a ready-to-go cross-compiler (working with stock ET SDK) on a windows (XP) machine I would be very grateful!


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 Post subject:
PostPosted: Fri Jul 16, 2010 6:20 pm 
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jussi wrote:
Hey Coroner and others,

What about starting to bleed after taking damage? Like in TC 1.2.
Even if you don't have time to code a way to get healed or heal others, it would still be way more realistic than without the bleeding. :!:

And what about adjustable leaning like in Infiltration? So the longer you hold the key the more it will lean and stays on the angle until you start running or something.
It's already possible in TC:E with a script but..lol

No comments for the bleeding thing?


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