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PostPosted: Mon Jun 21, 2010 12:44 pm 
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Sharp Shooter
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Joined: Thu Sep 03, 2009 1:08 pm
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Dutchfix is a QMM(Q3 MultiMod) plugin which fixes numerous TCE server crashes and bugs which include:
- WS crash
- Nade bug
- other /team crashes

Link of DutchFix1.6:
http://www.truecombatelite.com/forums/v ... sc&start=0

Basicly, there are no/limited checks on the params users can enter for commands like team, which is, in my opinion, really shameful.


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PostPosted: Mon Jun 21, 2010 12:54 pm 
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Master
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dutchfix fixes/prevents specific commands from being used. these include some /team commands, which can give u different playermodels, 15nades/flashes, or 2 primary weapons, crash the server... and the weaponstat command which also causes a servercrash. it is a qmm plugin and issues bans whenever someone tries to crash the server.
@dutchfix: we might need some update^^. there are some more commands causing problems (2 primary weapons,..) which need to be included imo. and also all non-server-crash commands should still get a kick (skinchange, 15 nades,...).
coroner could fix this by simply removing/disabling all commands not used by tce (all the unnecessary /team commands /ws..). and maybe also forbid new cvars to be created (cheat protection might be better, tho stll possible with a cvarunlocker and could cause other problems).

one thing for the freelook: the shot accuracy when not looking at your gun(ironsight) should be decreased drastically, in the demo-vid it looked like there was no additional recoil or weaponsway. i cant imagine having the same accuracy/recoil for ironsight and looking to the side...(not possible in rl either, bullets would be all over the place^^)

edit: damn i was too slow(stupid portugal was distracting me) :P

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PostPosted: Mon Jun 21, 2010 1:19 pm 
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Sharp Shooter
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SnaKeS3K wrote:
dutchfix fixes/prevents specific commands from being used. these include some /team commands, which can give u different playermodels, 15nades/flashes, or 2 primary weapons, crash the server... and the weaponstat command which also causes a servercrash. it is a qmm plugin and issues bans whenever someone tries to crash the server.
@dutchfix: we might need some update^^. there are some more commands causing problems (2 primary weapons,..) which need to be included imo. and also all non-server-crash commands should still get a kick (skinchange, 15 nades,...).

Unless you've got the specific command that causes those bugs, I can't do anything without a public server to log those bugs.

Quote:
and maybe also forbid new cvars to be created (cheat protection might be better, tho stll possible with a cvarunlocker and could cause other problems).

Shouldn't PB fix this with the Cvar limiter ?
Btw, if someone finds cheats, please upload them to EvenBalace(PB) so they can add those MD5's


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PostPosted: Mon Jun 21, 2010 1:23 pm 
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Master
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Location: Croatia/Germany
ye check the pm ;)

unfortunately you cant count on EB/pb anymore these days. there isnt really a cvarlimiter, newer hacks all have their own custom cvars and pb cant really do anything (pbbans for example adds searches for these cvars and bans accordingly)
and cheat upload to pbbans first(EB too) is better as they tend to release their md5 checks a lot faster and are more reliable.

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PostPosted: Mon Jun 21, 2010 2:38 pm 
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Anyway with the CQB concept (having a pump + another kind of rifle) there is no hurry fixing the 2 primary weapons (+ this is not a threat) -> maybe dutchmeat & coroner should get in touch on a private convo (PM).

About PB, they detected some hacks quiete fast if you ask me.
Lets focus on CQB or we will fall in the same offtopic blabla again.

And thanks Coroner for the infos.

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 Post subject:
PostPosted: Mon Jun 21, 2010 7:11 pm 
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Sharp Shooter
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What I don't get is, it's for mostly lan purposes; why only that? I don't get why Coroner is putting in all this work with the CQB sight for just some regular LAN parties which TC:E gamers nearly have.

The CQB sights look awesome by the way! I was playing some Armed Assault 2 lately cause the maps and all the same stuff got me bored after 1700 hours of TC:E. They have it too, it's just that.. now I'm waiting on some development of TC:E and playing some COD4. It's fast passed kind of realistic arcade games. I don't get why get free look in this game while it's actually just rushing and fast actions.

I understand some games need this for overwatch over big terrain but I guess you guys want to implement that too later on? Good work just don't get the free view point, though I love it!

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PostPosted: Mon Jun 21, 2010 8:24 pm 
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hey if i make few models would you use them? Or do you have already them? Im just starting modeling but i mean if i got something neat maybe sawnoff shotty and it is good maybe then ?

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 Post subject:
PostPosted: Mon Jun 21, 2010 9:05 pm 
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i doubt that he'd put it in his official cqb release... but u can always release it and people will put them on their servers if they like them.

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PostPosted: Tue Jun 22, 2010 6:28 am 
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Groove Six Studios
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There is some misconception about CQB being developed for private LAN, probably I stated this in a sloppy way. My motivation to work on CQB was driven by the fact that we play only Cod4/5 on private LAN if we do it from time to time. Therefore, I initially thought to create a new more fun and more polished game based on TCE without the pressure to aim at a public release. Later I thought, hey if I get something done, even if it is only a first alpha, why not to share it.

The free look feature will be optional as the free aim was and will be, and both can be used in combination or only one of it. If you don't want to use free look, just don't bind the button to unlock the view.


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PostPosted: Tue Jun 22, 2010 7:13 am 
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SnaKeS3K wrote:
i doubt that he'd put it in his official cqb release... but u can always release it and people will put them on their servers if they like them.

Yea well i though that because people say there is only coroner i would offer small help but oh well i show on forums if i got something

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 Post subject:
PostPosted: Wed Jun 23, 2010 9:13 am 
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Expert
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gonzo|Uncle Bionic wrote:
InVader wrote:
btw: wth is Gauntlet?!


It is an glove made from steel or similar metals.
http://en.wikipedia.org/wiki/Gauntlet_%28glove%29

"Gauntlet is a name for several different styles of glove, particularly those with an extended cuff covering part of the forearm. Gauntlets exist in many forms, ranging from flexible fabric and leather gloves, to chainmail and fully-articulated plate armour."

:D


errrr... yes... thx (?)

I thougt he meant something else


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 Post subject:
PostPosted: Wed Jun 23, 2010 9:47 am 
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Coroner: You mentioned attachments: some kind of reflex sight, eula and suppressor. I know I'm gonna a start a flame war with this one here, but any future plans on a grenade launcher? :lol:

If there will be one, i hope it's going to be very hard to unlock... or something, so we keep of the n00bs from using ONLY GL. thx.

Also... will be the other perks/attachments have to be unlocked in some way, or we will get them instantly?


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PostPosted: Wed Jun 23, 2010 11:07 am 
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Groove Six Studios
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There will not be any grenade launcher attachment. In addition, a player is limited to only one grenade (either concussion, stun or smoke), and you need to spent a design point for it.

A player has always (no unlocking) four design points and can spent them any time on weapon attachments, a grenade and on up to three abilities.

Example1: Supressor for sidearm, reflex sight for primary, one stun grenade, one ability.

Example2: Supressor for primary, three abilities (no attachment for sidearm, no grenade).

Overall there are 1000 unique combinations or more (just guess-estimated).

The abilities are not ironed yet but they are along these lines (note, that the goal is to make them subtle and balanced with the other pros and cons of attachments and grenade selection):

Physical ability group:
-Increased sprint range
-Increased legde grabbing range (comparable to current TCE)
-Faster health recovery

Firing ability group:
-Increased unaimed accuracy
-Reduced aimed sway and breath control
-Lean firing and extended lean range (comparable to current TCE)

Weapon/Combat group:
-High grade ammo (little more damage)
-More clips
-Increased knife range and damage (probaly like in current TCE)

As a consequence, without having the respective abilities, freeclimb, leaning, and knifing will be more limited than in current TCE.


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 Post subject:
PostPosted: Wed Jun 23, 2010 11:34 am 
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Sharp Shooter
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Joined: Fri Sep 29, 2006 10:38 pm
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Sounds nice the customization enables different playing styles thx to perks and atachments, im playing CoD4 lately so here is the question, will be a radar/gps and UAV coutermeasure ?

I'm glad that no GL!


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 Post subject:
PostPosted: Wed Jun 23, 2010 12:30 pm 
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Master
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can you give more info on how customizable the new features will be for server admins? it would be good to have as many features as possible "optional" in order to achieve better results for competitive play (leagues,..)

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