Rather then lamenting weapon position preferences and realism (a discussion that was over before it began) I'd much rather hear about (and encourage) Coroner to talk about what he
is actually working on!
Coroner, you mention a '
Perk' system in passing and imply CQB will have one; can (or are you willing) to say more? There's a lot of contention about the '
Perk System' in the
COD Modern Warfare games, some obviously like it, but others have a lot of disdain for it and argue:
· various points regarding realism (and the lack there of)
· that it rewards '
score whoring' (discouraging teamwork)
· exacerbates balance and fairness issues
· punishes new players (and discourages their interest)
All these are widely discussed and argued in both Fan and Developer communities -- and with the exception of DICE and id Software, there's been virtually no effort to use game rewards systems as a means to correct and balance game-play issues (perceived or real).
You also imply in several contexts that CQB is intended as a LAN Game -- which suggests a more targeted audience that would obviate the aforesaid (and many other) design considerations; so I'm sure TC:E Fans will wonder where things are headed in that regard?
