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 Post subject: weopon position
PostPosted: Sat Apr 28, 2007 11:01 pm 
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Pwnzer
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Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
i once suggested that the weopon position should be improved, the hip aim weopon position should be higher like around the model's chest, and the iron sight weopon position right infront of the model's head,

example:
aiming = iron sight aim weopon position
not aiming = hip aim weopon position

example:
Image

evryone flamed at me telling its impossible,
well i found this ET mod
http://www.etfgame.com/

and this mod shows that it is possible to change the weopon position
see:
http://www.etfgame.com/shots/weapons/index.shtml

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 Post subject:
PostPosted: Sun Apr 29, 2007 2:51 am 
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Pwnzer
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Yeah but at what cost? ETF has severely disfigured humanoid models. TCE is suppose to be realism. This includes the anatomy of the character models. Which is why they really need to fix the butts of the models.

You were not flamed back there. You made an offtopic (meaning nothing to do with TCE) thread, twice even. Even though it was about the weapon position as you wanted to say it still was in the wrong place.

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 Post subject:
PostPosted: Sun Apr 29, 2007 12:52 pm 
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XenoKiLLer wrote:
Yeah but at what cost? ETF has severely disfigured humanoid models. TCE is suppose to be realism. This includes the anatomy of the character models. Which is why they really need to fix the butts of the models.


point is, that the devs are able to use whole new self made models, instead of using the ET models,

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 Post subject:
PostPosted: Sun Apr 29, 2007 1:43 pm 
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Actually only the ET heads were reused. If they change the shape then the anatomy will be disfigured thats teh clear problem with it as I mentioned a long time ago.

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