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PostPosted: Thu Oct 05, 2006 10:51 pm 
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Pwnzer
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But if there were two bombs and only one can be planted at a time, then specops cant just camp on the dropped bomb.

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PostPosted: Fri Oct 06, 2006 1:23 am 
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or, if there are two bombs, one is visible, one is invisible, the invisible can only be used with one objective (selected at random) and the visible can go anywhere. putting this in would be tricky, but meh, just thinking aloud.

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PostPosted: Fri Oct 06, 2006 11:11 am 
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What we want to do is prevent Specops from simply camping on the dropped bomb.

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PostPosted: Sat Apr 28, 2007 8:53 pm 
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i still think the scores on obj should be removed, instead of seeing score players should only see witch team won and lose,

kinda like a fighting game, i mean like seeing a text in the screen saying:
SPECOP WINS, TERRORIST LOSE

something like that,

this will improve the teamplay much more, players will care less how many enemies they killed, but players will care more about the whole team,

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PostPosted: Sat Apr 28, 2007 9:02 pm 
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the specops win/terrorists win is already in the after-round screen, and kills actually are important. by totalling them, you can estimate about how many people are left.

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PostPosted: Sun Apr 29, 2007 1:09 am 
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Master
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bomb timer is fine i don't know what horrible matches and pub play you have played that when terror plants that automatically means terror wins. You need to face so more skilled players

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