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PostPosted: Mon Dec 18, 2006 11:22 pm 
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High Master
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Actually, we don't have frag grenades. We have concussion grenades.

Tear gas grenades have been discussed quite a bit on the main forums, but I don't think the discussion ever got anywhere.


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PostPosted: Mon Dec 18, 2006 11:46 pm 
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Pwnzer
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I think it was stalled for tear gas mostly because it would be biased against one team more than the other, and in the end, al it would do is lag the server with smoke, because some sort of counter-measure would be taken. (like gas masks)

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PostPosted: Thu Jan 25, 2007 3:16 am 
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Sharp Shooter
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wat if we had something like.... a magnum?


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PostPosted: Thu Jan 25, 2007 5:23 pm 
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...

Like the Desert Eagle?


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PostPosted: Thu Jan 25, 2007 7:23 pm 
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I theink the deagle works for the big handgun factor for now, at least until they can find a suitable replacement ($5 sys it gets ditched for the colt+mk23)

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PostPosted: Fri Jan 26, 2007 2:32 am 
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I don't know about that.

What I figure is that maybe the new .45's will become middle level AA weapons possibly similar to the current DE (in gameplay), and the DE will become a top level AA weapon, except altered to be more in line with the .50 hand cannon it is (higher recoil, lower ROF, etc).


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PostPosted: Thu Apr 05, 2007 8:19 pm 
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Pwnzer
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for next version i would like to have proto-type weopons,

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 Post subject: Any chance for a Jackhammer or a Blooper? Or caseless-ammo?
PostPosted: Mon Jul 09, 2007 2:42 am 
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Marksman
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Any chance for a full-auto shotgun or a 40mm grenade/smoke/flash launcher? I always see riot and special ops cops with bloopers. Lately I saw a real specops on the news with a JackHammer and felt they were both missing from the game.

Or grenade launcher attachment for m-16? (then I would use one)

Or any of the new case-less ammo guns with 100 or 200 round clips would be nice :)


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PostPosted: Mon Jul 09, 2007 8:24 pm 
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grenade launchers have been decided against, as they're hard to balance, and also don't always work in close combat. The full-auto shotgun hasn't been suggested that I can recall, but again, it would be pretty tricky to balance. I know there's going to be an M249 eventually (and hopefully an RPK or something similar for the other side), but it's not caseless, but if you turn off the brass, it looks like it :P


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PostPosted: Mon Jul 09, 2007 11:33 pm 
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We can have any weapon as long as it makes sense to carry it for CQC in real life. If it is something you wouldnt fire at point blank range in real life then obviously it wotn be in the game since there will be bozoes who will fire it at point blank range just to be an @$$.

Also the M249 cant be the full size but the mini variant instead. The big one is probably too huge of a gun for CQC plus with tight corners there really is no point for suppressive fire is there. Its use would be very limited. (However since that is my favorite gun that is probably what I would use)

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PostPosted: Wed Jul 11, 2007 6:29 am 
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High Master
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I don't really think we'll see a grenade launcher anytime soon, if ever (hopefully).

Some spin armed grenades require ~30 meters of flight before they are armed and able to explode. How often would you actually be able to fire one, and have it explode?

They also aren't fun in gameplay. Kills with such a weapon seem cheap, even if it is difficult to place a shot so that it actually explodes.

With TCE players, I would also imagine that they would be used for indirect fire and bombardment of spawns and other high traffic areas, which also isn't fun or particularly realistic.

Also, they are inappropriate for use in many of the environments found in TCE. Some players have argued that the current loadouts are unrealistically explosive heavy for SWAT and similar operations, and this is especially true in urban areas where you need to minimize collateral damage and risks from friendly fire. Adding a grenade launcher doesn't mitigate matters.

Full auto shotguns would be too powerful. The shotguns in TCE already kick ass. A full auto shotgun would be overwhelming. Even if you tried to nerf it by restricting the ammo supply, it would still cause problems. Pro players would still rack up frags like crazy and then swap weapons when empty, and new players would whine and whine about how there isn't enough ammo.

And then, they aren't particularly realistic. The Jackhammer is a prototype weapon that never even made it to production. The USAS-12 is damned uncommon and not widely issued. The Atchisson Assault Shotgun is still too new for the forces in game to have one. That should be about it for full auto shotguns, correct?

The only caseless automatic weapon is the H&K G11. It was also a prototype and nothing more, and was limited to 45 or 50 round magazines. They gave up on it in the late 1980's. It doesn't make sense to include it in TCE.

If high capacity is what you are after, they did model a drum for the G36C, as well as a belt fed squad auto of some sort (can't remember which or find a picture), although I'm not sure what TCE would be like with suppressive fire capabilities.


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PostPosted: Wed Jul 11, 2007 11:44 pm 
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Grenade launchers don't really fit the game. If one were to be armed like that, then they would be expecting a lot of people, but the game is spossed to be small operations.

The only thing I'd like to see is some .45 hand guns and some more variety in guns. Basically guns with different fire rates and new skins.

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 Post subject: What about a 3-round burst beretta handgun then?
PostPosted: Fri Jul 13, 2007 4:58 am 
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Marksman
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What about... the beretta that looks like the one in the game that comes in a 3-round burst model... as seen in Terminator 2?

Hmmn, sorry I guess the 300-round magazine caseless ammunition assault rifles are in the same league as lasers... fanciful next-world-war stuff not for the police I suppose. Too much firepower and everyone would end up blind. And Jackhammers ARE rare, cause they melt on auto. Its sad you can't set the pump action to reverse on the SPAS-12 in the game, cause I thought that was faster than semi mode.

How about a knife-gun instead of grenades or main weapon option? I know there is a chinese military model .20 caliber with 4 rounds, a fabled russian model, and an over-the-counter .20 caliber knife gun with 6 rounds sold here in the U.S.


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PostPosted: Sat Jul 14, 2007 1:55 am 
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What possible use would people have for a knife gun? The assault rifles kill fast enough.

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 Post subject:
PostPosted: Sat Jul 14, 2007 9:20 pm 
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They're horribly underpowered and inaccurate gadgets.


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