Please donate to keep this site alive!

All times are UTC




Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject:
PostPosted: Tue Jul 18, 2006 12:45 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
well, if everyone else is dead the the AFK guy is alone in there then simply walk in the way they walk out. or the server can auto kick AFK players like it always does.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 18, 2006 5:14 pm 
Offline
High Master
High Master
User avatar

Joined: Tue Apr 12, 2005 11:02 pm
Posts: 522
Location: Arizona
Ah, but these guys are suggesting automatic defenses to kill the opposite team trying to get into spawn, or simply making it unaccesable (sp?).

Oh well, I guess that's what votekick is for if it is enabled (and if it ever gets fixed).

Not all servers kick unactive players either.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 18, 2006 6:03 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Im suggesting that the spawn area will have makeshift bunker like defenses. For example, it the spawn room is a 2nd floor of a building, the windows can be boarded up creating a method for the spawning team to shoot out in safety. Ofcourse there are better examples but thisis the simplest.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 25, 2006 6:49 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
XenoKiLLer wrote:
somehow the maps need to be designed in such a way that opposing forces can only reach areas where "hotspots" are suppose to be. OpFor shouldnt be able to get into the spawn area at any case. ofcourse this problem only exists with BC and CTF and therefore these gametypes should have their own maps designed to prevent spawncampers.


i had this idea in my mind too, and i think is a good idea,

a map thats specially designed for a particular game-mode,
maybe its not efficient to build a special map for each game-mode,
but there is an efficient way to do this,

for example, dem_snow should look simulair for obj or bc,
but... the bc version should have a bit more erea/rooms and stuff,
so the demsnow bc version should have locations/ereas opened that are normally closed by walls, if it was the obj version

_________________
Image
call me Dragon


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group