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PostPosted: Mon Feb 20, 2006 3:55 pm 
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Yes, it's like America's Army or Splinter Cell multiplayer. You can give your players items if they're better with them. E.G. Your friend is really good with grenades, so you give them some nades and watch them smoke the enemy. :P

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PostPosted: Mon Feb 20, 2006 9:31 pm 
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why not. literally, everything on him is up for grabs. well, it can be called looting by MMO players, but I can it attempt to survive. but, if noone likes it, then i got no prob.

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PostPosted: Tue Feb 21, 2006 2:36 am 
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You should be able to take away the weapon of a player if they purposely shoot at you. E.G. a n00b runs in front of you and shoots you in the leg. You should be able to do an action that only lasts for 5 seconds that has you take away the n00bs weapons. Endangering him so that he could get killed by the enemy. The only way he could get a weapon is by waiting for someone to die and taking their weapon.

That's an idea. :P

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PostPosted: Tue Feb 21, 2006 2:56 am 
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lol. or always carry around a tranq. If he pisses you off, tranq him, since its not a tk, he cant complain. and if noone else is looking, noone will know.

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PostPosted: Thu Mar 09, 2006 12:40 am 
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Image the army made this, and its not a glitch.

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PostPosted: Thu Mar 09, 2006 1:33 am 
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XenoKiLLer wrote:
Image the army made this, and its not a glitch.


*likes*

that works for me. easily accessable, and pretty too...

ooohh shiny
[/ADD]

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PostPosted: Thu Mar 09, 2006 1:43 am 
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See, so who says its impossible to carry two guns when you can. It is still possible to holster two rifles at your back supposing that the other gun isnt the M249 or the M82 or something bigger than the average standard issue.

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PostPosted: Thu Mar 09, 2006 11:11 am 
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Please, NO! It's posible to do cartwheels wearing a full combat rig and body armor, should the Devs add that as well? God I hope not...

This isn't a heavy infantry game, it's Urban Special Ops -- and in the real world you don't:

· pick up enemy weapons
· swap weapons
· carry multiple or redundant weapons

In deference to realism an Elite Operative or experienced 'Man-Of-War' will virtually never pick up an enemy's weapon to use it -- he doesn't know how it's been maintaned, how it's been sighted in; hell in the real world rifles and even handguns can and have been booby-trapped...

Rarely will an Elite Operative swap weapons or give a weapon to a Squad Member -- weapons setup is very individal and in reality there is virtually never any need.

Carrying multiple primary or backup weapons is also patently ridiculous as far as realism is concerned for a game set in True Combat: Elite's context... It would even be rare for contemporary Heavy Infantry, heavily reveted in defensive on fire positions -- the one place it might actually be realistic.

Please, no bull shit, candy toy, arcade features -- this forum is already literally FLOODED with feature suggestion spam for absolutely absurd features like this that have no bearing on contextual realism, and would offer little, no or a negative impact on game-play...

:(


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PostPosted: Thu Mar 09, 2006 12:19 pm 
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Who idea was the cartwheel? Sure a soldier wouldnt use a foreign weapon unless he is trained to do so. But, would a soldier leave dead comrade's gun behind for the enemy to use against them. The US army made their guns very effective in a way, and are very expensive. I dont think the soldiers are suppose to just leave those guns for the enemy to pick up and use against the soldiers who brought them there. Lets put it this way, you can only pick up friendly weapons and not enemy weapons.

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PostPosted: Thu Mar 09, 2006 12:27 pm 
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Second hand use of foreign weapns (or even a local weapon used by an opposing force) has little to do with "training" for that weapon and everything to do with sustainability and survivability -- you don't know how well an enemy weapon is maintained, how it's sighted in, or if it's even safe to shoot (many are not), and you never let your guard and point of aim down for somthing as absurd as picking up another weapon.

This is not game about the "U.S. Army", it's elite CT/AT urban operations; if a squad member falls you would never stop to pick his weapons exposing yourself and the rest of your squad to enemy fire -- it's just not done, ever, period!

You might if you have good team support and cover fire, and he's just casually injured; drag him to a safe position of fire -- but *i-need-a-broader-vocab* around to take his weapon is just silly bullshit you'd never have time for; your squad is one man down and everyone needs to be moving and covering each other even more...

You do know what RTFA maneuver is yes?

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PostPosted: Thu Mar 09, 2006 1:21 pm 
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well, you can pick it up once the situation is clear and the enemy has been pushed out of the way and the area has been secured. Why would you pick it up if your under fire.

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PostPosted: Fri Mar 10, 2006 4:51 am 
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True Combat: Elite is designed around the concept of the 'three minute round' or engagement. Any elite CT/AT force inside a three minute envelope of contact and interdiction is not going to be picking up weapons...

Now some flavor or mod of TC:E were to evolve in to some sort of RPG/FPS hybrid, or LSS game like America's Army, where games were played on a larger scale and/or rounds lasted twenty minutes and more; sure -- weapon recovery and resupply might be a realistic and valid concern.

But in TC:E as it's being positioned and presented with regard to form, function scale, and everything that's been promised in it's two forthcoming 'mods' is CQC/B, CT/AT -- where you'd never have either the time, means or inclination to be 'picking up' anyone else's weapons...

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PostPosted: Fri Mar 10, 2006 11:23 am 
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Well, most AA games only last between 5 mins to 7 mins max, depending on how large the map is, but the fast paced killing and nearly excessive use of the M203, the time is cut down to half and seldom even finishes with times up. You do have a point there, but the idea for picking up will be useful for BC and CTF modes where the time limit will not be 3 mins but something like 20 mins.

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PostPosted: Fri Mar 10, 2006 2:54 pm 
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Yeah, BC/CTF can be longer due to respawns, etc.

I would be fine if ony allies weapons were able to be picked up in OBJ, but for CTF and BC I would like to see all weapons be usable.

okay, how's this, you have high <insert AA replacement here> , so you can have the base rifle as a secondary, along with a pistol.

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PostPosted: Fri Mar 10, 2006 4:12 pm 
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Sure it's a swell idea for arcade, casino, fantasy Counter-Srike like game modes, but for god's sake I hope they keep crap features like this that are a waste of Programer time OUT of the realism objective modes...

I really don't give a flying #%* what goes in the arcade fantasy game modes, you guys can have your jiffy jetpack shoes, and 'as seen in my favorite fantasy realism movie' chucklehead features...

I just hope the Devs offer something that can attract and sustain serious STS and TR Fans that politely roll their eyes at shit like this and walk away, never to give it a second glance (and with good reason)...

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