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 Post subject: realistic & advanced knifing system
PostPosted: Sat Apr 08, 2006 7:52 pm 
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hoak wrote:
I know some players really love to knife -- but if you want realistic knifing in a game -- it's very difficult to kill a man quickly with a knife, especially a man with body armor, a helmet, and a rifle that he can bludgeon you with that has much greater reach then a knife.

Realistically knifing should primarily be a stealth tactic that requires you to hit very small and precise targets... With the current animation you should need to hit someone precisely in the neck... With a more elaborate and realistic animation that offered both stab and slash moves you could offer a very high damage (but not lethal) single strike to the lager target of the lower abdomen slash hit -- as well as precise stab strikes to small area of the neck front and back.

I personally like the idea of realistic high lethality one shot kill and single knife strike kills but they should take enormous skill, and realistically small hard to hit targets and practice to execute.

Precise and realistic stealthy knife killing via very small hit boxes can work very realistically in MP games as both players are typically barely moving or moving very slowly so time nudge of a small strke area is less critical, and when the players speeds up it adds very realistic difficulty in getting an effetive kinfe strke...

Δ


i agree...

heres my idea,

take a look at this picture:
Image

now the red boxes, are the fatal hit erea's
you could take a enemy down by 1 slash or 1 stab,

the yellow boxes, are less fatal,
like i suggest in the previous post, when you hit someone in the yellow boxes erea, than the player your hitting will lose about 5 demage points out of 100 demage points,

now if you stab or slash the green boxes erea, nothing will happen,
you will only hear a "puk, puk."sound,

damn my english is bad,, i dont know how to phrase it,
but something like "puk" "puk"


this the most realistic method.
it will give more depth in the game, it increases the "sophistication factor"


SLASH & STAB IDEA:
Dragonathan wrote:

ok now if you wanna stab straight
you should able to do that by just clicking right mouse button once...

wanna swing it / click right mouse button twice

wanna swing it twice and slash it left and right.. than just your click right mouse button 3 times

it sound complex but its really easy its like A hack & slash type of thing...

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PostPosted: Sat Apr 08, 2006 9:55 pm 
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Umm... you created a topic like this a while's back Dragon. I removed that topic because of its lack in popularity and posting.

If this topic suffers the same fate as that, I may have to remove it again.

~Silentcrisis

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 Post subject:
PostPosted: Sun Apr 09, 2006 7:28 pm 
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at post above that of the (temp?) mods:

no.

the lords (developers) hath spoken on the main forum about this (it's lost in the archives....)

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PostPosted: Sat Apr 15, 2006 6:11 pm 
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havent we talked about this before? It is all godd yet the animation system just isnt complex enough for all these knife movements.

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PostPosted: Sat Apr 15, 2006 7:03 pm 
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PostPosted: Sun Apr 16, 2006 1:26 am 
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should I? This knife thing is somewhat interesting, lets just see what else goes in this thread before we actually do anything to it. let us have the public put in their thoughts on it first.

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 Post subject:
PostPosted: Mon Apr 17, 2006 1:57 am 
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kozak6 wrote:
Image


I see you found my "lock thread" emoticon I posted on here some time ago. :D

This thread should be locked because it really isn't that interesting because it has been discussed half a dozen times before and has just piled up at the bottom of the thread archives.

I won't lock it because I want to be in agreeance with Xeno on this so this is a Democratic solution.

And I hate being called a bureaucrat.

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PostPosted: Mon Apr 17, 2006 4:04 pm 
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you know, a knife really doesnt have to be used. If everyone just had 1 extra magazine, I doubt that they'll live long enough to use it all up so why use a knife?

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 Post subject:
PostPosted: Mon Apr 17, 2006 5:20 pm 
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Well, I use knives when taking out windows because I don't want to waste ammo to shoot open a window. Also, spawning n00bs never watch their backs so my Rambo knife usually meets the back of their neck.

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 Post subject:
PostPosted: Mon Apr 17, 2006 5:37 pm 
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well, thats using knife as a tool and something to save ammo on no0bs on. They should add the m16's bayonet on, that'll make knifing things easier.

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PostPosted: Mon Apr 17, 2006 8:30 pm 
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I don't like the idea of bayonets on weapons in this game. Close combat is disproportionately difficult due to the decrease in FOV while aiming.

It would be rather difficult to balance, and if there were balance issues, waiting a year for a fix could hurt the playerbase.


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PostPosted: Mon Apr 17, 2006 8:39 pm 
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well, true. This engine isnt meant for melee. Quake 3 is an arcade shooter with slow projectile weaponry, definetly not optimized for realistic melee. Yet, maybe for TC2 in the future, melee should and can be improved.

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 Post subject:
PostPosted: Tue Apr 18, 2006 2:33 pm 
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it would be more credible/intense,
if the models automaticly get to a real combat/fighting position,
each time you use the knife.
because currently,
it looks like... (steven seagal's stiff fighting style),
it does look good on steven seagal,
but not on the models,

when your using/holding the knife in the game it should look something like these pictures below:
Image
Image
Image

you should not only see the right hand holding the knife on the screen,
but you should also see the left hand on the screen,
and the current knifing position should be transformed into
the "knife-combat" position like i suggested.

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 Post subject:
PostPosted: Tue Apr 18, 2006 8:26 pm 
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thats all nice but as they have said it isnt easy to animate these models. and as I have said, these models cant bend as much as a skeletal animated model can. If they bend to much they will look like a stuffed soldier doll a 6 year old girl with army tastes would be playing with.

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