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 Post subject: facial expressions
PostPosted: Tue Dec 27, 2005 1:23 pm 
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Pwnzer
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ok this suggestion will give TCE A boost on realism,

i wanna see 2 simple "facial expressions" on the models,

1. if the virtual character is near the enemy's
(he will look excited)

2.if the virtual character is wounded badly.
(he will look scared/sad)

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Last edited by Dragonathan on Mon Feb 27, 2006 12:32 pm, edited 3 times in total.

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 Post subject:
PostPosted: Tue Dec 27, 2005 6:05 pm 
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they already look like that. its just that the facial animations arent really used. I guess because this is a multiplayer game, and every extra bit of memory and cpu power you can save you have to save. So far, noone really takes time to look at thier enemy's faces, especially in a multiplayer game, where if you slack off for one second, your most likely to end up in limbo.

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 Post subject:
PostPosted: Tue Dec 27, 2005 6:13 pm 
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XenoKiLLer wrote:
they already look like that. its just that the facial animations arent really used. I guess because this is a multiplayer game, and every extra bit of memory and cpu power you can save you have to save. So far, noone really takes time to look at thier enemy's faces, especially in a multiplayer game, where if you slack off for one second, your most likely to end up in limbo.


well im a person that always look at details,

when i suggested "stealth actions" on the main forum:
like break someone's neck, more knife movements. ect ect.
i got flamed by evryone,
than someone wrote this.
Quote:
You guys are missing the point, which is that little extra features make a game more memorable and more interesting. It's easy to say it's a waste of time without involving much thought process, but who is to say which features will take how long, or if they can be done by a team member who has finished the rest of his assigned tasks before his team mates?

Silent takedowns and extra animations may not change gameplay, but they would make the game more fun. I'd like to break somebody's neck. I'd like to see them grab their leg or arm when they get shot. The big things make a game popular but the little things make it memorable and immersive.


the point is...
small little tiny things does matter,

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Last edited by Dragonathan on Thu Dec 29, 2005 5:47 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Dec 27, 2005 8:08 pm 
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If the devs could finish this game soon, perhaps they might have time to add those things in. ofcourse, the game's primary features have to go first.

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 Post subject:
PostPosted: Tue Dec 27, 2005 9:10 pm 
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Exactly. You are proposing a swarm of labor intensive yet unimportant features when there are other more important things to be done.


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 Post subject:
PostPosted: Wed Feb 01, 2006 8:43 am 
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I like to see the models showing "pain emotions"

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 Post subject:
PostPosted: Wed Feb 01, 2006 12:14 pm 
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emotions = thousands of lines of code.

devs = hatred towards you for continuously bring this shit up.

~Silentcrisis

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 Post subject:
PostPosted: Wed Feb 01, 2006 2:21 pm 
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Im saying something, but im not gonna say another word regarding this. the thing is, a couple shots and they are dead, no need to show emotions.

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 Post subject:
PostPosted: Wed Feb 01, 2006 7:59 pm 
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Dragonathan wrote:
I like to see the models showing "pain emotions"


there are ones when you get hit. it's ripped directly from the ET ones, look in third person on a private server and nade yourself from a distance to see it

the things you need are
Code:
/g_thirdperson 1
/g_thirdpersonangle 180


'tis simple.

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 Post subject:
PostPosted: Wed Feb 01, 2006 8:02 pm 
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lol. you can see those thing easy my going spectator. the thing is, once the new masked models are released, there are no uses for emotions you cant even see the faces.

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 Post subject:
PostPosted: Wed Feb 01, 2006 8:12 pm 
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XenoKiLLer wrote:
lol. you can see those thing easy my going spectator. the thing is, once the new masked models are released, there are no uses for emotions you cant even see the faces.


pwn'd


didn't think of that. if we're masking them, who cares!

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 Post subject:
PostPosted: Wed Feb 01, 2006 8:13 pm 
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havent you seen the WIP. the specops guys already had face masks, goggles or sun glasses, and kevlar helmet, and all sorts of crap that are on the head.

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 Post subject:
PostPosted: Wed Feb 01, 2006 8:59 pm 
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XenoKiLLer wrote:
lol. you can see those thing easy my going spectator. the thing is, once the new masked models are released, there are no uses for emotions you cant even see the faces.


if the models are gonna be masked, that would be cool,
but the erea where the eyes are, wont be fully covered by the mask,

unless the model has A goggle on,
but i think not all models has goggles,

so the eyes can show some emotions though

but really, i've said this many times, and also allot of other people.
but it would be really really sweet if we can costumize the models,..

Dragonathan wrote:

I like the idea of personalizing your own weopons in your inventory.
like, choose between 2 nades, or 2 flashs or 1 nade and 1 flash ect. ect.
I think this idea would give A improvement boost on the gameplay,

but when you wanna costumize your gear, that should only editable in your profile section,
like choosing what you wanna wear on your head

-helmed
-cap
-bonnet

-goggles
-camoflouge

ect. ect.

but you cant just choose whatever you want to wear,
because that wouldnt be proper,
for evry particular type of map,
you will get A list of what you only can choose to wear when your playing on that type of map,

example:

-desert maps
(you will get A list of some desert gears that you can choose freely)

-urban maps
(you will get A list of some urban gears that you can choose freely)

ect. ect.

and you also have to choose what type of gears you wanna use,
when you play for terrorist,

-TERRORIST
-SPECOP

costumize your virtual character for both side.

and when your done costumizing your virtual character,
it will be saved, so you dont have to costumize your gear anymore when you enter A server, but you do have to costumize your weopons each time you entered A server though.
because people are always willing to change they're weopon oftenly.

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Last edited by Dragonathan on Sun Feb 19, 2006 9:24 am, edited 2 times in total.

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 Post subject:
PostPosted: Wed Feb 01, 2006 9:43 pm 
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kozak6 wrote:
You are proposing a swarm of labor intensive yet unimportant features when there are other more important things to be done.


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 Post subject:
PostPosted: Wed Feb 01, 2006 10:36 pm 
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more important like getting .49 checked for bugs and uploaded to every single FTP and database in the web.

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