XenoKiLLer wrote:
its not that easy to do something like that. Noone on Earth, or mars for that matter can program new hardware intensive features like those into an old game engine, or even a new engine in one day, or even one year. When idSoftware decided to make Doom3, they upgraded the Quake3 engine which uses the QuakeC programming language. They wanted to add dynamic lights and a physics engine, but since programming these required you to use C++, they had to rewrite the whole source code in C++, and thats nearly over hundreds of millions of lines. And in doing that having that upgrading Q3E from that time being so much work they made a complete new engine instead, now called the Doom3 Engine, which is still not under GPL but requires you to buy a developer's lisence. Dragon, maybe you might want to look for a Doom3 mod that is similar to TCE, that way they will have all the features you want all ready in the game.
the point is,
someday or another, they have to have these features added, or noone will play this mod, because there will be tons of different free FPS mods,
that has all the "source codes"
thats why im saying that its better to do it earlier,
than if you dot it way.. later,
because the more they wait, the mork work the devs will pile up,
and it would be just a mental disaster for the developers,
knowing that they have alllot of work to do,