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obj_dedust_final - bot waypoints
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=2767
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Author:  IronCorE [ Wed Aug 26, 2015 2:08 am ]
Post subject:  obj_dedust_final - bot waypoints

I can't find the waypoints thread so I'll just post it here if it's ok.

Here's a bot waypoints for obj_dedust_final.
https://www.mediafire.com/?fesha8o0eabi5nb
...just put it here...
....\Wolfenstein - Enemy Territory\tcetest\botroutes

FoR CQB_DIM... for the wpts to work you need to put it inside the...
botroutes.pk3
...use winrar to put it inside the pack.

If you don't have the TC-cqb_dim wpts pack here it is with the dust wpts
included already...
https://www.mediafire.com/?ud4eqi8euykl3if



The dust map and so many TC good stuff can be downloaded here...
https://drive.google.com/folderview?id= ... JlSWc#list

Or get map here...
https://www.mediafire.com/?7ra191kn7bznvb0

Tnx!

Author:  rBok6 [ Sun Aug 30, 2015 8:25 pm ]
Post subject:  Re: obj_dedust_final - bot waypoints

I remember I used to play obj_dedust_final againts bots on CQB_DIM but didn't like that much because the bots felt a little predictable. I think It was because of the spawn points. It seems like obj_dedust_final is not meant for bodycount mode.

I'll give your wps a try and see what happens. :pistols:

Author:  IronCorE [ Mon Aug 31, 2015 11:07 am ]
Post subject:  Re: obj_dedust_final - bot waypoints

Yeah but I love this map so any iteration it has on any game or mod I wanna play it.
TCE bots are also too basic as they don't have AI yet for real objective maps I think unlike the bots from q3 TC 1.3 they at least play CTF properly. Anyway hope you have fun with it.

Author:  Dim$tar [ Wed Sep 02, 2015 3:03 am ]
Post subject:  Re: obj_dedust_final - bot waypoints

If you are using these bots on cqb_dim you should try some of my more recent maps, I made most with cqb in mind, so they have cqb spawns as well as normal TC spawns, also they all look a bit better in cqb too :P

Author:  rBok6 [ Wed Sep 02, 2015 8:50 pm ]
Post subject:  Re: obj_dedust_final - bot waypoints

Dim$tar wrote:
If you are using these bots on cqb_dim you should try some of my more recent maps, I made most with cqb in mind, so they have cqb spawns as well as normal TC spawns, also they all look a bit better in cqb too :P


Yeah, I noticed that when I was creating a bot route for obj_shipment_d2. That was one of my best wps file the bots didn't feel repetitive or anything. Instead they felt smarter and challenging. Unfotunately I lost that wps file when I reinstalled windows and forgot to back it up.

Btw, IronCorE.

I recorded some gameplay using your wps file. I'll see if I can upload the vid soon and share ot with all of you.

Author:  rBok6 [ Sat Sep 26, 2015 9:57 am ]
Post subject:  Re: obj_dedust_final - bot waypoints

As I promised, here's the video that I recorded using IronCorE's .wps file for obj_dedust_final.

https://youtu.be/r7ZVOhI_Lbk

Image

I hope You guys like it, Enjoy! :wink: :pistols:

Author:  Dim$tar [ Tue Sep 29, 2015 12:03 pm ]
Post subject:  Re: obj_dedust_final - bot waypoints

Any gameplay of bots on shipment?

Author:  rBok6 [ Tue Sep 29, 2015 8:09 pm ]
Post subject:  Re: obj_dedust_final - bot waypoints

Dim$tar wrote:
Any gameplay of bots on shipment?


Currently no. Because I lost the .wps file that I had for obj_shipment.

Do you or does anyone have a .wps file for obj_shipment_d2 that can share with me?

If not, than I'll have to create a new one :/

Author:  Dim$tar [ Fri Oct 02, 2015 11:01 pm ]
Post subject:  Re: obj_dedust_final - bot waypoints

I had a search but couldnt find any for shipment, did find https://db.tt/BsDrDRce some for various other maps.

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