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Stadtrand in minecraft
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=2535
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Author:  Liquid [ Sun Aug 18, 2013 6:31 pm ]
Post subject:  Stadtrand in minecraft

hey, so this weekend whilst browsing the internetz for some TC:E gameplay footage to show during a job interview I came across this really awesome port of stadtrand to minecraft. check it out.

http://www.youtube.com/watch?v=TEAysRRw3WU

I put quite a lot of hours into minecraft, so it was really fun for me to see this creativity and bringing to life a TC:E classic. good stuffs!

Author:  luka [ Mon Aug 19, 2013 5:29 pm ]
Post subject:  Re: Stadtrand in minecraft

What about block map like in minecraft and that u can also shoot :P

http://www.brick-force.com/en (Free)
U can make maps and then play on it
There is also http://www.aceofspades.com/ but idk about map editor. (Paid

Author:  Heisenberg [ Tue Aug 20, 2013 10:04 am ]
Post subject:  Re: Stadtrand in minecraft

Wow, that's pretty cool! :)

Author:  SBK|Al Capone [ Thu Aug 22, 2013 6:00 pm ]
Post subject:  Re: Stadtrand in minecraft

Thank you very much, the truth is that it took me a week to do it.

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A greeting = D

Author:  Liquid [ Fri Aug 23, 2013 1:21 pm ]
Post subject:  Re: Stadtrand in minecraft

that's great, man! I worked on this level for at least 9 months if memory serves correctly. the original level that stadtrand was based on was made by h0rst-ds I think it retained a basic skeleton structure, althought many parts were altered or see a different use due to the main layout challenges. the tools at the time were redicuous, if anyone one is familiar with the 'mapmodels' that were in my folder, I think about 90% of the work in there was made for this level and the models were made in milkshape 3d, a real nightmare to work with.

i love minecraft, it's super quick to shape the world around you, it's pretty much the dream of any level designer. it's a cool idea to have a first person shooter in it, I was checking out luka's links earlier, that's pretty amazing!

if there's any chance you can send me files of this level, sjors dot janssen at rotorgames dot nl, it would be really cool to just have and get nostalgic about in a couple of years time ;)

Author:  Stealth [ Sun Aug 25, 2013 3:11 am ]
Post subject:  Re: Stadtrand in minecraft

People tend to forget it was the simplicity of the game that attracted many players.

The moment you lose that element, that's when it gets boring.

I remember when Urban Terror and True Combat were first released. They didn't have many weapons or features but what made it loads of fun was the simplicity.

Author:  Liquid [ Mon Sep 02, 2013 8:50 am ]
Post subject:  Re: Stadtrand in minecraft

yeah, you make a good point there, Stealth. it's funny because in essense very little has changed in first person shooter core concepts apart from the level design in the past 15 years.

Author:  Stealth [ Wed Sep 04, 2013 8:03 am ]
Post subject:  Re: Stadtrand in minecraft

Liquid, if I could code, I would create the funnest FPS game out there.

That's a promise.

Author:  serah [ Mon Sep 16, 2013 1:25 pm ]
Post subject:  Re: Stadtrand in minecraft

A slighty offtopic post.
I am an old True Combat: Elite 0.48 player and I have recently been playing Urban Terror. My all times favourite Tc:e map has always been Northport (from .48) so I decided to port it to Urt. I wanted to be faithful to the original. The process turned out to be relatively easy after I found a .map file in the stealthzone.net repository. :P All that needed to be done was to fix up and repackage textures/shaders, swap Tc:e entities for Urt ones and rewrite skybox and ocean shaders. The problem is that I haven't found a way of contacting Race to ask if what I'm doing is ok. So I am asking here. :P Here is a gallery and a short vid:
http://imgur.com/a/rchgn
http://www.youtube.com/watch?v=hXarKqPi2sY

Author:  Stealth [ Mon Sep 16, 2013 3:20 pm ]
Post subject:  Re: Stadtrand in minecraft

I'm sorry but you did not find na official map file on my repository. You may have found an MDK map for an example. I'm also a mapper and would never share a fellow mapper's map file without permission. If so, it was done inadvertently. I will take it down if you point it out to me.

Author:  serah [ Mon Sep 16, 2013 3:37 pm ]
Post subject:  Re: Stadtrand in minecraft

http://www.stealthzone.net/index.php?option=com_docman&task=doc_download&gid=188&Itemid=17
Well, it's under this link. I figured it wasn't such a big deal since the .48 version of the map (among others) had already been ported to 0.49 and it stayed up on your semi-official (I guess :P) repository. Moreover nobody plays .48 anymore I think, so the map is dead. It would be nice to be able to revive it for a little.

Author:  Stealth [ Mon Sep 16, 2013 4:48 pm ]
Post subject:  Re: Stadtrand in minecraft

Code:
{
   map             "obj_northport048"
   longname          "NORTHPORT 0.48"
   authors          "Race [converted by nantoka90"
   type             "obj bc robj"
   lmsbriefing       "Terrorist destroy the enemy containers"
}


Looks like nantoka90 wrapped this up for mappers with a red flagged bow.

The .map file is not suppose to be in that .pk3.

Just glad to know that I did not intentionally do this.

Author:  Stealth [ Mon Sep 16, 2013 4:55 pm ]
Post subject:  Re: Stadtrand in minecraft

Good luck with your project anyway. Wish people still played TCE.

Author:  serah [ Mon Sep 16, 2013 5:27 pm ]
Post subject:  Re: Stadtrand in minecraft

Thanks. Looks like nantoka90 is from the Japanese community. I wonder if he had any luck contacting Race. Probably just decompiled the map though.

Author:  Cheese. [ Thu Sep 19, 2013 3:31 pm ]
Post subject:  Re: Stadtrand in minecraft

Stealth wrote:
Good luck with your project anyway. Wish people still played TCE.


It's sad only players who I never ever see online say people don't play TCE anymore. Almost every day around 7-9PM GMT (or so) you can have a nice game. I know you live in a totally different timezone than most players, but PEOPLE STILL DO PLAY TCE.

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