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redone TC:E weapons packages
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=2520
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Author:  $omator [ Fri Mar 07, 2014 2:28 pm ]
Post subject:  Re: redone TC:E weapons packages

regarding map download

i will talk to root@root about making http://sammytoday.com/tcetest/ open to browse

there are 1.5 gb of .49b maps there at the moment but you must call them by exact link at the moment (eg. http://sammytoday.com/tcetest/obj_nhr_beta.pk3)

if he will ok this i will also upload all custom paks ive gathered

you can still setup http://sammytoday.com/tcetest/ for default map download at your servers like i did on shotzone, as game refers to specific file links

dimbitch always makes me upload all his maps there asap

Author:  bruce [ Fri Mar 07, 2014 9:16 pm ]
Post subject:  Re: redone TC:E weapons packages

Hi there,
here is the missing shader (+ mapinfo file)

https://dl.dropboxusercontent.com/u/970 ... shader.zip

For compiling i used 3 different modes:
Code:
bsp_Q3Map2: (TC:E final bounce) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 3 patchshadows

! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $



bsp_Q3Map2: (TCE final) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $



bsp_Q3Map2: (TCE) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $


Feel free to ask if theres still something missing ;)
As said, the map still needs some work. Maybe the ground shaders too. Its made out of of foliage and terrain blending...

cu.bruce

Author:  Dim$tar [ Sun Mar 09, 2014 11:52 am ]
Post subject:  Re: redone TC:E weapons packages

Thank you very much bruce!! (:

EDIT: IM A NOOB

Compile string is very useful!!!

I will fix a few bugs i found on downside and add some clip to some places then put this on the map depot here. (Will also add spawns for cqb)

Author:  $omator [ Sun Mar 09, 2014 2:30 pm ]
Post subject:  Re: redone TC:E weapons packages

why bother, cqb will never be open =)

Author:  Dim$tar [ Sun Mar 09, 2014 5:46 pm ]
Post subject:  Re: redone TC:E weapons packages

$omator wrote:
why bother, cqb will never be open =)



A few people run cqb_dim windows servers for lan play, its nice to share and give to these people. Just a bit of a shame Cor does not feel the same at the moment.

Author:  $omator [ Sun Mar 09, 2014 5:51 pm ]
Post subject:  Re: redone TC:E weapons packages

yup, shame. off to Juno Reactor gig

Author:  Dim$tar [ Sun Mar 09, 2014 6:20 pm ]
Post subject:  Re: redone TC:E weapons packages

$omator wrote:
off to Juno Reactor gig


This is not facebook..

Author:  $omator [ Sun Mar 09, 2014 6:20 pm ]
Post subject:  Re: redone TC:E weapons packages

keepin forum alive

Author:  Dim$tar [ Tue Mar 11, 2014 1:14 pm ]
Post subject:  Re: redone TC:E weapons packages

Image

Author:  paul [ Tue Mar 11, 2014 7:49 pm ]
Post subject:  Re: redone TC:E weapons packages

Yeah baby!!!

Download link? Pretty please? :)

Author:  Dim$tar [ Thu Mar 13, 2014 10:01 am ]
Post subject:  Re: redone TC:E weapons packages

Still having an issue with the shaders :( but will upload finished pk3 to depot asap ! Will try and get it on there today.

Author:  Dim$tar [ Thu Mar 13, 2014 2:37 pm ]
Post subject:  Re: redone TC:E weapons packages

Making pk3 now, so far, pk3 size is 70mb (alot of textures/sounds/models not already in tce) :/ will see if i can make it smaller

Author:  $omator [ Thu Mar 13, 2014 2:41 pm ]
Post subject:  Re: redone TC:E weapons packages

why make it smaller ?

Author:  Diane [ Thu Mar 13, 2014 3:57 pm ]
Post subject:  Re: redone TC:E weapons packages

$omator wrote:
keepin forum alive


More like spam, so please stop and keep posts on topic to "redone TC:E weapons packages".

Author:  $omator [ Thu Mar 13, 2014 4:04 pm ]
Post subject:  Re: redone TC:E weapons packages

first part of my response was on topic, second was just to top the letter count if there is any so i guess dim's msg was spam and i just joined to have fun.

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