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redone TC:E weapons packages
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=2520
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Author:  bruce [ Wed Oct 23, 2013 2:50 pm ]
Post subject:  Re: redone TC:E weapons packages

Diane wrote:
Hi Bruce! :)


Hi Darling ;))

Author:  bruce [ Thu Jan 09, 2014 3:47 pm ]
Post subject:  Re: redone TC:E weapons packages

Happy new year & here we go :D


1. The weapons: G3 and the M4 series incl. camo patterns. All high-res texture PSDs are included
As i forgot some files, there are now two DLs
https://db.tt/KR4ZifGe 609,72MB
https://db.tt/dGnNQzxW 6,3MB

2. The Rhuk/obj_downside map files DL. This package includes all other models and textures i ever made for TC:E
https://db.tt/276xOZoa 138,15MB

Have fun,
cu.bruce

Author:  Dim$tar [ Thu Jan 09, 2014 4:52 pm ]
Post subject:  Re: redone TC:E weapons packages

bruce wrote:
Happy new year & here we go :D


1. The weapons: G3 and the M4 series incl. camo patterns. All high-res texture PSDs are included
As i forgot some files, there are now two DLs
https://db.tt/KR4ZifGe 609,72MB
https://db.tt/dGnNQzxW 6,3MB

2. The Rhuk/obj_downside map files DL. This package includes all other models and textures i ever made for TC:E
https://db.tt/276xOZoa 138,15MB

Have fun,
cu.bruce


sweeeeeet... Thank you very much!! Edit :>>> missing some textures :( brick/sky/terrain and some others (51 missing textures) maybe just a forgotten shader?

Author:  paul [ Fri Jan 17, 2014 2:56 am ]
Post subject:  Re: redone TC:E weapons packages

YEAAAAHH!!! Thank you Bruce!

But as Dim mentioned, it would rock even more with the textures! Are you planning on releasing them too?
Image

Author:  bruce [ Fri Jan 17, 2014 8:14 am ]
Post subject:  Re: redone TC:E weapons packages

Thanks for the screenie ;)

I will have a look into it the next days.
As the map wasn't finished, i think that was the last thing i was working on...
I guess its only about the shader names and should be fixed within the main shader script for the map.

cu.bruce

Author:  Dim$tar [ Fri Jan 17, 2014 4:51 pm ]
Post subject:  Re: redone TC:E weapons packages

Can confirm its just a missing shader. had a fiddle while tripple checking it was actually missing.

Image
Image
Image

Cant wait to be able to see this on some servers (:

Side note: Can we get compile string you used too?

Author:  Haraldzz [ Fri Jan 17, 2014 5:30 pm ]
Post subject:  Re: redone TC:E weapons packages

Nice! Most definitely want to see some servers rocking this stuff.

Author:  lolrivaLL [ Wed Jan 22, 2014 2:59 am ]
Post subject:  Re: redone TC:E weapons packages

I remember a beautiful SS, there was even a red pickup, this same map!
Dim $ tar, what you make to achieve 266 FPS? = O
My is no more than 90 FPS. = (
What is the configuration of your PC? (is powerful ... I can imagine)

Author:  Dim$tar [ Tue Feb 04, 2014 9:18 am ]
Post subject:  Re: redone TC:E weapons packages

bruce wrote:
Thanks for the screenie ;)

I will have a look into it the next days.
As the map wasn't finished, i think that was the last thing i was working on...
I guess its only about the shader names and should be fixed within the main shader script for the map.

cu.bruce



bruce? :|

Author:  Diane [ Tue Feb 04, 2014 10:18 pm ]
Post subject:  Re: redone TC:E weapons packages

Sheesh! Calm down, dude. He will post the stuff when he has a free moment! =D

Author:  BR!CK [ Tue Feb 11, 2014 10:31 am ]
Post subject:  Re: redone TC:E weapons packages

:moon:

Author:  Dim$tar [ Thu Mar 06, 2014 5:00 pm ]
Post subject:  Re: redone TC:E weapons packages

Haraldzz wrote:
Nice! Most definitely want to see some servers rocking this stuff.



Hopefully soon.........

Author:  bruce [ Fri Mar 07, 2014 8:45 am ]
Post subject:  Re: redone TC:E weapons packages

Hi there,
nice to see that you managed the shader issue. Please keep in mind that the map is not really finished. There ist still some work to do, afaik there are at least some leaks around the central building/hotel.

Regarding the compile string: As i haven't radiant or TC:E installed anymore, i really doubt whether i have the batch files.
But i will have a look on an old xp installation, i used to compile years ago.
Maybe... ;)

cu.bruce

Author:  Dim$tar [ Fri Mar 07, 2014 8:56 am ]
Post subject:  Re: redone TC:E weapons packages

bruce wrote:
nice to see that you managed the shader issue.
cu.bruce


No, Only swapped out the textures for my own. Would make a big difference if we had obj_downside.shader, cant really put it on server's with out it, and im sure my swapped out textures do not look as good as you intended :(

Author:  bruce [ Fri Mar 07, 2014 12:54 pm ]
Post subject:  Re: redone TC:E weapons packages

LOL.

I never thought about that i may have forgot the whole shader file, shame on me!
I thought that there were just some single shader descriptions missing, not the whole file...
I am sure that i still have the file....i will upload it the next days.

cu.bruce

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