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PostPosted: Tue Sep 06, 2005 5:13 pm 
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Marksman
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Nothing like a squad of hairless boys to play with.

Hagen: Please igonore Hoak like he ignores you (or tries to) - This forum was fairly peaceful until you arrived even if Hoak can't find strong enough Meds to counter his sociopathic tendencies.

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PostPosted: Tue Sep 06, 2005 5:18 pm 
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Master
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By all means, bitch slap your boy child in public, it's sure to work better that way...

Having zero respect for you and your "kids", your and their conduct -- doesn't make me a "psychopath"; neither does revileing you or them for same...

:roll:


Last edited by hoak on Tue Sep 06, 2005 5:24 pm, edited 2 times in total.

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PostPosted: Tue Sep 06, 2005 5:21 pm 
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Marksman
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Does it for me big boy :twisted:

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PostPosted: Tue Sep 06, 2005 5:26 pm 
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Master
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Don't you pathetic *i-need-a-broader-vocab* have enouth forums to trash up?

:roll:


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PostPosted: Tue Sep 06, 2005 5:29 pm 
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Marksman
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Ironically the only thing that made register to this forum was the fact: A) Hagen needs to stop winding you up and B) You implied I was a Pedo. (Thanks!)

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PostPosted: Tue Sep 06, 2005 5:31 pm 
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Sharp Shooter
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Joined: Fri Sep 02, 2005 2:12 pm
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Location: spinning in a hampster wheel
hoak wrote:
He's just being a sarcastic twit, hagenisse is some eight year old kid that trolls my posts, where ever I post. You'll notice he'll give my posts extra attention and will get progressively sarcastic, hostile, and then start posting porn images, massive spam etc., often under another nick or a derivative of my nick via a proxy IP... He's been caught, even admitted doing it; so any denial at this point is moot -- it's best just to ignore him (something I have difficulty doing as he literally stalks me, probably some bizarre homoerotic personal issue)...

Vection is a technical term Aviation and Combat Simulator Developers coined to describe camera movement, and animation particle effects displacment. For example there is no correct jargon to describe what typically called the "bob and roll" effects we see in the first person camera for realism games because when its done technically correctly and realistically this view effect should neither bob or roll, but is a much more complicated set of math vector effects that get called "self-vection" in the parlance of Simulator Developers.

Vection is derived from the word root "vector" and implies direction and force and/or speed. Vection is also used to describe the metrics of movement in creating realistic aiming machinery in simulators and games... In the real world if you move while aiming a weapon the weapon will move independently from your perspective or vector, ie. it will have independent mass, inertia and movement all it's own, which in turn greatly effects the weapons point of aim. In most games weapons just have random animated vection to simulate real weapon movement, and conical section hit-scan fire code to poorly emulate a weapons accuracy.

Scale vection is what interests Simulator Developers like me and Tactical Realism Fans, with a Scale Self-Vection system we can incorporate the real maths of player model movement, the mechanisms of vision and give you realistic and subtle camera vection that is much more immersive then the ridiculous camera effects you see in a lot of games. Even more exciting is scale weapon vection that makes an iron sights weapon perform just like a real weapon, where player movement will realistically displace the weapon, and bullets always go where the weapon is aimed within the envelope of accuracy and ballistic capabilities of that weapon.

So you could for example do a realistic slip stride tactical aimed run in a game but the rifle would bounce, as would your perspective independently and separate; but like a real rifleman, your skill and practice at aiming and firring only when your sights fell on your target could make you realistically effective/ineffective at "run & gun" maneuver fire.

Back to hagenisse's sarcastic attack, in the event anyone is actually ignorant enough to buy it as a sincere and valid argument, there are many elements of game design to prevent exactly the issue he's pretending to press as an argument, most of them are already in True Combat: Elite as game features. The simplest and the most obvious; kick, and then ban for various levels of team killing -- this works just fine in games with vastly more realistic metrics then True Combat: Elite.

As for his even more hysterical, petty and childish attack: "Ah, I forgot, I doesnt matter if the game plays like crap if its just correct, have vection and is in relative scale." this is just childish and insulting swill, but I have to agree with the sentiment and likely Freudian slip "I doesn't matter..."

Δ


Thank you for the explanation on vection. That seems very complicated but also I like the sound of it.

Also this hagenisse guy can *i-need-a-broader-vocab* off. Especially if he's 12!


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PostPosted: Tue Sep 06, 2005 5:41 pm 
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Master
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Moocow wrote:
Ironically the only thing that made register to this forum was the fact: A) Hagen needs to stop winding you up and B) You implied I was a Pedo. (Thanks!)

Riiiiiiiiiiiight, so winding up your pet punk in public is going to help... Sorry, Dan, I don't buy it -- all I see is the typical BiM swill to get things off topic and keep them there...

If you really gave a flying *i-need-a-broader-vocab* you talk to your pet pumpkin privately, and have some standards of conduct for your "Clan" and enforce them...

That I have zero tolerance for you, people like you, your clan, and bullshit in public is well known -- I make no bones about it...

HampsterNose wrote:
Also this hagenisse guy can *i-need-a-broader-vocab* off. Especially if he's 12!

Don't you think it would be especially embarassing and even more revolting if he was older then 12? But then you've probably missed some of "The Best Of hagenisse"...

Thanks HampsterNose, for making the effort at swinging things back on topic.

Δ


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PostPosted: Tue Sep 06, 2005 5:45 pm 
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Sharp Shooter
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Since I dont know how this haganesse is, what is the Best of Hagen? Where would I go to get more info on him? Is it worth a read/laugh?

Ive heard of BiM from playing briefly in Eve Online, seemed like nice chaps.


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 Post subject:
PostPosted: Tue Sep 06, 2005 5:49 pm 
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Master
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Discussion for a PM... Or the Off-Topic forum...

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PostPosted: Tue Sep 06, 2005 6:21 pm 
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Sharp Shooter
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Can we get back on topic here?

The flashbang could certainly use "tweaking" as it is currently an unreliable piece of garbage. Many's the time i've dropped one directly behind an individual, and despite nearly blinding myself in the process, they have the perfect clarity of sound and vision to turn and blow me away before I can raise my rifle.

Bloody nuiscance really. It'd do better to just have a loud air horn you could sound off next to someone's ear.


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PostPosted: Tue Sep 06, 2005 6:23 pm 
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Sharp Shooter
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Maybe also have an option to slide the flashbang like those flat ones some of the assault teams in RL use too...


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PostPosted: Tue Sep 06, 2005 6:26 pm 
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Sharp Shooter
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HampsterNose wrote:
Maybe also have an option to slide the flashbang like those flat ones some of the assault teams in RL use too...


That's all well and good for indoors, but they'd be fek-all useless in a true outdoors map. Those require a glassy-slick surface, or close to it to be truly effective.

Also, if you can slide the bastards into a room you're likely close enough to just toss one in.


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PostPosted: Tue Sep 06, 2005 6:27 pm 
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Sharp Shooter
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TheDamned wrote:
HampsterNose wrote:
Maybe also have an option to slide the flashbang like those flat ones some of the assault teams in RL use too...


That's all well and good for indoors, but they'd be fek-all useless in a true outdoors map. Those require a glassy-slick surface, or close to it to be truly effective.

Also, if you can slide the bastards into a room you're likely close enough to just toss one in.


Yes that's true and so far there arent many indoor locations, well not a vast indoor location which would be prime for it!


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PostPosted: Tue Sep 06, 2005 6:29 pm 
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Sharp Shooter
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HampsterNose wrote:
TheDamned wrote:
HampsterNose wrote:
Maybe also have an option to slide the flashbang like those flat ones some of the assault teams in RL use too...


That's all well and good for indoors, but they'd be fek-all useless in a true outdoors map. Those require a glassy-slick surface, or close to it to be truly effective.

Also, if you can slide the bastards into a room you're likely close enough to just toss one in.


Yes that's true and so far there arent many indoor locations, well not a vast indoor location which would be prime for it!


Point conceeded, however it still doesn't much address the issue of the absolute trash representing the current flashbang.


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PostPosted: Tue Sep 06, 2005 6:38 pm 
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Marksman
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/ On a side note the friction values for nades on surfaces is too high as it is, there should be far more "slide" factor as nades tend to just stop dead.

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