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SCAR-H Details & Addendum
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=221
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Author:  hoak [ Mon Aug 08, 2005 10:01 am ]
Post subject:  SCAR-H Details & Addendum

I don't know how interested in technical correctness, scale accuracy, and detail the various parties are that are modeling and skining TC:E weapons, but as an enthusiast of the SCAR since SOCOM released information about the program -- there are some anomalies I've noticed in the TC:E model renders and some information that may be of value.

The biggest niggle is the charging handle, which in the TC:E render is rectangular and quite large; the real weapon's charging handle is a tiny round button that can be unscrewed and installed on either side of the weapon (there are ambidextrous cutouts for the charging handle on both sides). This is sort of a technical 'big deal' as no one (hunter, elite operative, range marksman) firing a rifle would want the charging handle to sang on anything, and they are always made as small as possible for this reason.

Moving on; the top most MIL-STD 1913 Picatinny rail is of the same composite plastic as the side and bottom rails, and is darker then the colour of the receiver. Though typically black this varies with weapon paint schemes (there are already at least three), and while not critical, the TC:E render makes it look like the top rail is cast metal and part of the receiver which it isn't.

Another cosmetic issue is the front barrel clasp is cadmium plated, which is very unique and has sort of a gold rainbow metallic sheen unique to that metal.

Some technical information that may be valuable to importing the weapon is that while the SCAR-H appears to be quite a large weapon it's actually very small and compact; only 515mm from the tip of the barrel to the butt of the receiver (where the stock folds); the stock length is adjustable so any range and resizing here is possible to adjust the weapon model to the player model.

All SCAR weapons have a Kalashnikov style extractor, which means that the shell casings are ejected forward and down, as opposed to the loopy arc that is the default in most ET/TC:E case eject animations. This also applies to the current Russian weapons in TC:E and the SIG.

Scaling the weapon's performance in TC:E (if there is any interest in realistic scale weapon performance) will be quite challenging as even the CQC SCAR-H with it's short barrel will be as or more accurate and powerful then any of the current assault weapons in TC:E at the distances possible in ET/TC:E. The SCAR-H fires at 650 RPM, is also more controllable then any 7.62 rifle in full-auto and surprisingly many of the current line-up of 5.56mm cartridge rifles in TC:E as well. One possible approach if Coroner is actually interested in designing scale and balanced DAV System (Damage Accuracy Vection) would be to incorporate scale IIIa Body Armor (and/or better) and offer the SCAR-H only with hollow point ammunition. HP ammo won't easily penetrate IIIa Armor (probably take 6 or more shots) but will do massive/rapid casual damage in the event a head/neck or pelvic girdle shot.

I've built a powerful spreadsheet for realistically scaling and balancing accuracy, damage, ROF, LSD, ammunition exit ballistics, player and weapon vection variables and have developed sevaral time/impules/accuracy algorithms for balancing weapons of very different performance for equal, relative and weighted fairness. I'd recommend Coroner consider doing the same, not only is it fun and very educational, the results you get in-game are much more predictable and you can then publish very attractive and informative comparitive weapon metrics in nice graphs and charts to help Fans better understand weapon differences, advantages and disadvantages.

These are just details, and may not be of any importance to you... I have many hundred of SCAR photos that could better illustrate the weapons features and details but unfortunately I lost access to where I've stored my images directories in my 'Official' TC:E forum account (PM'd that stuff to myself) so I can't help you there.

Δ

Author:  flyhead(cn) [ Mon Aug 08, 2005 10:20 am ]
Post subject: 

hoak you must either be a realy smart terrorist, or a decorated army specialist, cos you talk too complicated.. still its a good thing, good to know someone smart is analyzing the game n expressing their opinion :D

Author:  hoak [ Mon Aug 08, 2005 10:32 am ]
Post subject: 

Naw, just old enough to be your Grandpa, and mean enough to shoot ya between the eyes if ya ever get out of line. :wink:

Seriously if you're on the planet as long I've been, and haven't learned as much about something, I'd be disapointed.

Offering some facts about weapon design, metrics etc. ain't the same as offering an opinion...

Δ

Author:  flyhead(cn) [ Mon Aug 08, 2005 10:40 am ]
Post subject: 

lols a real adult!!!! in a kiddie forum!!! yall keep your toes on the yellow line or hoak'll blast y'ass with a sharpshooer b4 you can say shit :lol:

Author:  hoak [ Mon Aug 08, 2005 10:49 am ]
Post subject: 

Well... Mark the guy that built these fourms (with Diane) is no spring chicken either...

I'd say the general tone here is more mature then the 'Official TC:E Fourms'...

:D

Author:  flyhead(cn) [ Mon Aug 08, 2005 10:56 am ]
Post subject: 

haha when i think of spring chicken, i see a black cock (as in bird not dick :lol: )carrying a jetpack, with springs on his feet :lol:

its good that the forums are being filled with mostly sensible replies, not like the 1337H4X0R stuff you see in the main site forums.. maybe i could use the word "patrol"?

Author:  ISMOLATOR [ Mon Aug 08, 2005 12:45 pm ]
Post subject: 

I can only answer a few bits about the model / skin deviations from the real thing.

I had to make many realism cuts on (all) the models due to the limitations of the engine and the poly restrictions. It might seems like its an excuse but believe me its not. I reworked the SCAR model again for more realism tho. I hope its better in proportions and detail. (the few pictures that exist of it dont give away its actual shape very good imho)

I will look into the chargin handle thing again. I appreciate constructive help on the overall shape/detail questions.

The maya renderings are just glossy previews of the guns, no realistic representations. Making a bunch of realistic (photorealistic) renderings would take me all day and usually I just dont have that much time ;)

No question everything we do is done is done under severe pressure and its hard to keep up with every little thing. Sho7 is doing a great job on the skins tho. Too bad that q3/ET shaders suck ass. Its impossible to get a decent weapon finish rendered in game, and believe me when I say we tried everything.

Author:  flyhead(cn) [ Tue Aug 09, 2005 5:55 am ]
Post subject: 

hats off in respect. :cry:

Author:  flyhead(cn) [ Fri Sep 02, 2005 9:14 am ]
Post subject: 

OH SHIT... I HAD HOPED IT WOULD BE A SCAR-H.. FFS ITS A L. WE ALREADY HAVE TOO MANY GODDAMN 5.56 RIFLES IN THE GAME, WASN'T THE AUG PARA AN INSULT ENOUGH? ITS ALREADY SAD THAT THE WEAPONS ARE NEAR IDENTICAL TO COUNTERSTRIKE.. why oh why did you pick the light version? then the g3 could go to terrs and the scarh to cops. why a *i-need-a-broader-vocab* l? you might as well have put in a rpg then.

Author:  ZerGoth [ Sat Sep 03, 2005 10:54 am ]
Post subject: 

I think there will be both. Not sure though. But there will also be the FAL, which is also a 7.62.

Author:  hoak [ Sun Sep 04, 2005 11:31 pm ]
Post subject: 

It's an "L"? Are you shitting me? Where did you read that flyhead? I have to agree with the all caps shouting, if true, it's totally idiotic.

Some of the TC:E Developers game design ideas are as bad as their manners and standards of moral conduct...

:roll:

Author:  flyhead(cn) [ Tue Sep 06, 2005 10:39 am ]
Post subject: 

http://www.truecombat.us/gallery/displa ... um=5&pos=3

Author:  Moocow [ Tue Sep 06, 2005 8:00 pm ]
Post subject: 

Hard to believe with that power and lack of barrel they would still be controllable - That's progress for you.

Something that might add to the immersion factor with relation to weapon length (and yet another plus point of SCAR weapons) would be weapon collision with surfaces. Some modern games do it, Inf did it well also. It's also another reason not to go dashing through closed spaces with long rifles and promote the little guys.

Author:  hoak [ Wed Sep 07, 2005 4:27 am ]
Post subject: 

Flyhead, the image pictured is definately a SCAR-H even though it's not captioned that way, as it clearly has the "H" receiver, and a 7.62 magazine... The SCAR-L fits a STANG 5.56 magazine that is slightly curved like all STANG 5.56 magazines and a lot smaller...

Moocow wrote:
Hard to believe with that power and lack of barrel they would still be controllable - That's progress for you.

Huh? Just what is it you think one has to do with the other?

Δ

Author:  flyhead(cn) [ Wed Sep 07, 2005 5:00 am ]
Post subject: 

lol looks like a l to me.. but if you say its a h, then it is. btw isnt it supposed to be stanag?

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