TrueCombat
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0.49 bug-list/suggestions
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=2079
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Author:  naabz [ Mon May 10, 2010 6:26 pm ]
Post subject: 

MaHmuT wrote:
very seldomly I violated roe in the midle of the map!
i dont understand why???


cos u play BC and u hit people who have just spawned...
Ex Stadtrand as Terror when u r in alley OR Long A when u r as Specop

Author:  MaHmuT [ Sun May 16, 2010 8:28 am ]
Post subject:  re

naabz wrote:
MaHmuT wrote:
very seldomly I violated roe in the midle of the map!
i dont understand why???


cos u play BC and u hit people who have just spawned...
Ex Stadtrand as Terror when u r in alley OR Long A when u r as Specop



I know what I say, i was A bombsite and i roe( is shooted around bombsite) but I think that was an server bug! because i had never meet this bug again!

Author:  Damien [ Sun May 16, 2010 8:54 pm ]
Post subject: 

Which map?

Author:  |2oss® [ Mon May 31, 2010 3:15 am ]
Post subject: 

Im not sure if this was already posted by you snake, but i didnt see it. You cant shoot through dead models. That is a huge issue if people are rushing dead on and you kill the first guy but cant kill the second because the dead model hasnt fallen to the ground yet. Being able to shoot through dead models would need to be fixed.

Author:  SnaKeS3K [ Mon May 31, 2010 3:39 am ]
Post subject: 

ye i can see ur point, but this is not really a bug imo and kinda arguable if u wanna see it from a realistic point of view...
but then again you can for example go through the dead models or even hide in them :/

Author:  Damien [ Mon May 31, 2010 4:53 am ]
Post subject: 

I think that problem is a leftover from ET which had the revive option. Basically, the player model is active until you press the jump button and enter the spectator mode waiting to respawn.

Hiding in them (once the player enters the spectator mode) could be fixed by giving them a collision/hit box but would probably create blocking issues in narrow spaces.

Author:  |2oss® [ Mon May 31, 2010 2:07 pm ]
Post subject: 

I think realistically u are right snake and maybe some weapons shouldnt be able to do that. In some cases though say a sniper or a desert eagle should be able to penetrate through a dead model and i dont mean when its already on the ground. When the player was killed and is in animation to fall down to the ground. Not even sniper or desert eagle can shoot through falling dead models. Maybe some heavy weapons should be able to penetrate through the dead models body armor and hit the next target with less damage according to whatever weapon is being used. Obviously if its a sniper the ability to kill multiple targets with 1 bullet is already possible.

Author:  Damien [ Mon May 31, 2010 9:32 pm ]
Post subject: 

1) You can see an orange icon above the enemy players if they are working with the console.
2) Sometimes you get a text with your teammate's name appearing in the middle of the screen even when you don't actually see them.

Author:  don [ Thu Jul 15, 2010 10:05 am ]
Post subject:  firelag

could it be possible that the so called "firelag" has something to do with the penetration-sound that occurs by bullets that hit and go through different objects? in earlier tc:e versions all worked well, but after adding the new areal sound, the penetration sound and the 44k hz sounds I started having problems... which is baaaaad since winning firefights is kind of important in this game :D

Author:  |2oss® [ Thu Jul 15, 2010 4:44 pm ]
Post subject: 

Another Bug:

Double tapping crouch mid jump will bring gun up slightly faster than normal.

Exploit of using a program with the game ( not sure the name Mr.Ganja told me about this ) and calling a vote to change next map, if passed, will you to set your own rcon.

.:|b☆d|:.$omator: http://bani.anime.net/banimod/forums/vi ... php?t=6777
.:|b☆d|:.$omator: http://www.splashdamage.com/forums/show ... hp?t=17601
.:|b☆d|:.$omator: http://aluigi.freeforums.org/quake3-eng ... -t686.html

Author:  |2oss® [ Fri Jul 23, 2010 10:54 pm ]
Post subject: 

Another bug? = Sticking too close to a wall/corner will show you shooting enemy, but nothing happend on your screen. You see yourself shooting the enemy but spectators and enemy see you shooting the wall. High resolution vs Low resolution?

Author:  Alpha Red [ Fri Jul 23, 2010 11:47 pm ]
Post subject: 

Has nothing to do with resolution, LOL, can't believe you said that...

Author:  |2oss® [ Sat Jul 24, 2010 1:51 pm ]
Post subject: 

:lol:

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