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 Post subject: the things that u dont like about TCe
PostPosted: Sat Apr 14, 2007 4:56 am 
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in this thread u can post the things u dont like about TCe at the moment,
here r the things i dont like:

-the interface, it feels so bald, could look more flashier,

-the ugly looking player models,

-too many over crowded 20+ slot servers, i wish all the servers r limited to 20players. that makes the game more pleasant and allowing new players to have the total experience.

-lack of offical maps,

-the too low rating hitbox demage,

-lack of proper marketing, thus a small player base,

-too much cheaters, TT needs to really associate with punkbusted and come up with something genius,

-lack of diversed maps, i suggest maps from "non western" countries such as mexico, cuba, venuzuela, north korea, and pure natural sceneries would be awesome.

-too fast gameplay feel, due to the too low demage on the hitboxes, making evryone wanna rush with out being careful,

-lack of proper system optimization, performance sucks, i prefer proformance over quality,

-horrible spawn start, not evryone is starting at the same time at the start of the match, and i found a solution for this read:

http://www.truecombat.us/forums/viewtopic.php?t=1476

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Last edited by Dragonathan on Sat Apr 14, 2007 2:54 pm, edited 1 time in total.

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PostPosted: Sat Apr 14, 2007 1:39 pm 
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Well if you want better performance then turn down the settings and turn of the HDR. For the cheating and unrealistic play, barewith it we cant do anything about it. For the rest of them, wait till the devs do something.

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PostPosted: Sat Apr 14, 2007 2:11 pm 
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Compared to most games, TC:E has very few cheaters. Look at CS:S it has cheaters every where. Same goes for HL2 death match. Battle field 2 gets its fair share of cheaters.

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PostPosted: Sat Apr 14, 2007 2:53 pm 
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I don't like the fact I don't have enough time to play! But I guess that isn't TCE's fault. I'm having a hard time thinking of things I don't like. More official maps would be nice. I don't like ladders you can't climb and doors you can't open.

I like the small player base. Everyone isn't a stranger. I don't ever notice a cheater. Player models are cool.

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PostPosted: Sat Apr 14, 2007 3:40 pm 
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- the idiot players (how i shot gun????!!!??!?!?!?!), CS/CS:S migrants (A.K.A. noobs) (OMG U HACKER!), etc.

- People who complain about the players that don't really play the game.

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PostPosted: Sat Apr 14, 2007 10:26 pm 
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Well this is a problem with overly restrictive games. The more you hold them down the more they will cheat. Look at Gmod, its a sandbox and you are free to do what ever you want, does anyone have any reason to cheat? barely.

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PostPosted: Wed Apr 18, 2007 2:19 am 
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I don't like how most American players like to play on Euro servers and Euro players like to migrate to American servers. I don't have a problem with Euros (Cept France, I've yet to meet a Frenchmen who isn't an ass), I just don't like the high pings players get from playing on servers from a different continent.

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PostPosted: Wed Apr 18, 2007 3:42 am 
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I have but one gripe (and of course, it's machinima-related, considering I don't really play the game anymore.... only cuz I can't play online, and my friends don't want to play it at LAN parties).

I don't like the fact that in Northport, you can't get on the roof anymore (the roof that I was able to get onto in v0.48 for an early sequence in S.Q.U.A.D. Episode 0). This is SO frustrating, expecially since you can now climb stuff. :x

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PostPosted: Wed Apr 18, 2007 9:45 am 
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Cant you just climb up yo the roof?

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PostPosted: Fri Apr 20, 2007 1:18 am 
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Dragonathan do you even play TC:E?

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PostPosted: Fri Apr 20, 2007 1:22 am 
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XenoKiLLer wrote:
Cant you just climb up yo the roof?


No, there's an invisible wall that blocks the way. :cry:
TRUST ME, I've tried EVERYTHING possible to get back up there, so this has to be the case.

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PostPosted: Fri Apr 20, 2007 2:19 am 
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That is the limitation of a Quake based game, you have to have limits on the Z axis.

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PostPosted: Fri Apr 20, 2007 2:35 am 
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I don't like windows that are just an inch to small to climb through.

I don't care much for the AA system. I can understand what they are trying to go for, but I wish there was more variety on the bottom level.


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PostPosted: Fri Apr 20, 2007 3:03 am 
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XenoKiLLer wrote:
That is the limitation of a Quake based game, you have to have limits on the Z axis.


But you spawned up there sometimes in 0.48 (I beleive, I know it was one of the earlier versions).
It's the exact same map, just with some extra buildings and such, so I don't see where the "z-axis limitations" apply here. I think they just decided it was too good of a vantage point for snipers, so they blocked it off.

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PostPosted: Fri Apr 20, 2007 4:09 am 
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I don't think it's so much the good vantage point, but to keep the dimensions of the map in those of the engine, they had to cut off the rooves os the tunnels could be added.

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