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 Post subject: Which servers do you play on?
PostPosted: Fri Apr 13, 2007 4:59 pm 
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Sharp Shooter
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Which servers do you play on?

And why does that shozen map lag so much?!

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 Post subject: Re: Which servers do you play on?
PostPosted: Fri Apr 13, 2007 5:31 pm 
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Pwnzer
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i play on official servers only, more reliable, its feels more neat and clean,
since the new offical/custom server system,
ive never ever have played in a custom map, i did a few times, but that was by accident, i directly disconnected and removed all the garbage pk3 files,

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 Post subject: Re: Which servers do you play on?
PostPosted: Fri Apr 13, 2007 5:33 pm 
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Sharp Shooter
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Dragonathan wrote:
i play on official servers only


Any specific or just whatever looks good at the time?

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 Post subject: Re: Which servers do you play on?
PostPosted: Fri Apr 13, 2007 5:36 pm 
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Pwnzer
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i prefer north port, delta, and stadrand,

i hate village cause its ugly,
i hate railhouse because is a counterstrike clone map,

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 Post subject: Servers.
PostPosted: Fri Apr 13, 2007 5:44 pm 
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Sharp Shooter
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I meant servers... maybe you thought you were back in your offical map thread. :wink:

Delta is much fun!

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 Post subject: Re: Servers.
PostPosted: Fri Apr 13, 2007 5:47 pm 
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Pwnzer
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on servers:

all weopons,
F3 ready up button to start the match,
automatic balance,
BC for training
OBJ for the real deal,
high ping,
english speaking people on the server,
not to over crowded server, i prefer 10 vs 10, much more immersive.

thats about it,

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 Post subject:
PostPosted: Fri Apr 13, 2007 8:50 pm 
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High Master
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I don't think he has a regular server.

I'm on .50 cal's, SeFs or ohnoes.

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 Post subject:
PostPosted: Sat Apr 14, 2007 3:45 pm 
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Pwnzer
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lately I haven't had a good chance to get on TC:E, but when I do go on, I do SeF or whatever looks good at the time.

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 Post subject:
PostPosted: Thu Apr 19, 2007 5:53 pm 
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Sharp Shooter
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i play on [SeF] servers 99.99999 % of the time

:wink:

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 Post subject:
PostPosted: Sun Apr 22, 2007 6:36 pm 
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Marksman
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the map shozen lags becuse of its size..... ever noticed that large maps on the q3 engine lags????? such as tc_indochine and stuff...... normally its the fps that goes down and on village too


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 Post subject:
PostPosted: Tue Apr 24, 2007 12:40 am 
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Pwnzer
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Most mappers do not take into consideration that TCE isnt suppose to be largescale to start with. The second point I would like to point out is that the Quake3 engine has mapping guidelines with set limits to the polygon count of the visibly rendered scene for it to work. As I mentioned in the other post, lights are also counted with this poly limit with lights almost doubling the poly count. I think the limit is soemwhere around 6000 per currently player visible part of the map - also take into consideration the weapon and character model mesh which are also rendered and counted.

The poly limit can be increased but only with a full engine modification, however this does not mean you cant use more than the limit. You can but the engine was never designed to do real time rendering of very detailed and complex maps.

TCE maps arent that complex to begin with, they simply compensate with high quality textures with proper bump mapping and prelit textures reducing the need for extra lights.

Believe me, I know about how long it takes to render complex 3d environments as I do that myself.

---------------------------------------------------------------------------------

I would usualy pick the server that has the lowest ping with the most players.

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 Post subject:
PostPosted: Tue Apr 24, 2007 10:58 am 
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Pwnzer
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XenoKiLLer wrote:
The poly limit can be increased but only with a full engine modification,


i actually think that would be awesome, playing ET mod thats feels and looks completely different is awesome, i know it is allready different enough, but it still has that ET'ish feel to be honest, hmmm... maybe is because of the models and the model's hip weopon position...,

but my point is, im really into old stuff being revamped, seeing the devs improving the WET-engine, is like seeing a old mustang classic being transformed into something new... infact i really like to live in very old houses, because if its revamped and upgraded and stuff, it makes you look like you a skilled carpenter, if you visit europe all you see is old buildings, very old.... but very improved and revamped, thus very exclusive looking buildings,

but my point is, i really dont mind the devs using the old game engine, because people will c how improved TCe is, compared to ET, it shows evryone how skilled the developers of the mod are,

evryone can make amazing things on a new game engine, but not evryone is able to make amazing things on a old game engine, making something awesome on a very old game engine will only highlight the developer's skills imo.

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 Post subject:
PostPosted: Tue Apr 24, 2007 9:02 pm 
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Pwnzer
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hen we go full circle to me explaining the whole legal issue with modding Quake3E that is used in WET. Modding the GPL version of the Quake3E is legal to a degree, modding the Quake3E used in a another game is not.

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 Post subject:
PostPosted: Wed Apr 25, 2007 9:17 am 
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XenoKiLLer wrote:
hen we go full circle to me explaining the whole legal issue with modding Quake3E that is used in WET. Modding the GPL version of the Quake3E is legal to a degree, modding the Quake3E used in a another game is not.


Quote:
2.Permitted New Creations. Subject to the terms and provisions of this Agreement and so long as you fully comply at all times with this Agreement, ID grants to you the non-exclusive and limited right to create for the Software (except any Software code) .


well i think the software code is allread tweaked and improved by the devs,
i dont see them having any problems

as long the devs dont make:
Quote:
New Creations that infringe against any third-party right or that are libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful.


i dont see any problems, i dont think ID wouldnt really bother about some modders bending the rules a little bit, infact if they were concerned about these issue's, than i think they prob allready sued all the cheaters that make all those illegal cheating tools...

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 Post subject:
PostPosted: Wed Apr 25, 2007 6:25 pm 
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Pwnzer
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aimbots/wallhacks are 100% legal, as they are seperate programs, or are considered mods.

and the part you quoted means nothing. it says you can mess with anything but the engine code. which is exactly what you're trying to do. it is not, and was never legal. and YES ID WOULD care if the engine was modified. we're not talking about a little maybe 100 person community, we're talking about probably the most popular ET total conversion. plus, you need special tools to modify the engine, along with getting through security checks that they put in to stop people from modifying the engine. if we could get ID/splash damage's approval to modify the engine it would obviously let us, but the chances of that happening are the same as us reaching the new eath-like planet within the next 50 years. even if we could reach the speed of light in 20 years, we still wouldn't make it.

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