All times are UTC




Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Mon Jan 01, 2007 11:14 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
specop's use machine guns,

watch this video its the british specop using a machinegun:
http://www.youtube.com/watch?v=9oGVMDpW5Mk

CoRrOsIvEaSsHoLe wrote:
wat about stationary machine guns??


it wont fit with TrueCombat's theme, but it would be appropriate on some particular map like a middle east map like iraq.

bipod's would be more suitable, the wet engine allows you to use bipod's so why not?

if you use bipods the weopon swinging should disappear, but you can only use it when you prone,

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 01, 2007 11:58 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Techinicaly that is a light machine gun, or a squad automatic weapon. If it was an actual machine gun, he wopuld be limping around with it because of its weight and the weight of the 500 round belt of 50 cal bullets in a big aluminum box.

Machine guns arent manportable - they can be carried but not fired while on the move or while carrying.

Light machine guns AKA squad automatic weapons AKA auto rifles - much lighter but slower than a machinegun.

What I was trying to say is that in TCE, you are fighting in an urban zone, wether or not you see any civilians, ARs are just too dangerous to use in highly urbanized areas. It is okay to use it in a more desolate area however, small towns - specificaly abandoned - but if it is known to be populated it isnt suppose to be fired around like a trigger happy deranged maniac. TCE is set in a highy urbanized area, with or without civies around, havign the AR is highly unnecessary and really dangerous in close quarters.

It would be a good additions but they have to change the theme and setting all together. That means all the maps need to be changed and the forces need to be bigger.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 02, 2007 7:49 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Tue Jan 03, 2006 3:38 pm
Posts: 2007
IMO, the way AA has their LMGs is about good. one per 5 people, and that's it.

there IS a difference between a heavy MG and a light MG

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 02, 2007 10:03 pm 
Offline
High Master
High Master
User avatar

Joined: Tue Apr 12, 2005 11:02 pm
Posts: 522
Location: Arizona
The way AA has it is crap.

If you want it, you have to whine and beg for 3 hours straight until the person who has it finally lets you have a turn.

And then, when I briefly played AA, it was the ultimate choice for CQB.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 02, 2007 11:11 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Its not really that good for CQC if the person cant handle its recoil. However if there is a significant amount of space between the AR and the enemy plus there are a lot of obstacles in the way, enough to slow down access but not sufficient for good cover, the AR does wha tit is meant to do, stop the enemy from moving.

In TCE however, if none of you have noticed yet, TCE is a major camping game, wether or not that is what you say, it is all about camping out the enemy. - I dont know why people even make maps that deliberately allow camping and spawn killing, most of which favor the terrorist side. Adding the AR or any other kind of machine gun will only worsten the situation from where it is already. imagine that map wehre you spawn right into an enemy sniper's scopes, no imagine that spawn and now you are in the AR's iron sights and there is no place to hide - due to the fact that it isa spawn area and there cant be too many obstacles in that area. The AR is meant to slow down the enemy advance - in TCE as in many other games even AA, it is used to spam - and in a game where third party maps are made to spam and exploit the enemy from spawn this will noly double the promotion of camping aside from the railgun sniper rifles.

It would have been good if TCE wasnt truely cheating and exploiting.

Also, the game types and environments do not really present any room for the AR. ARs are good in wide open spaces but tight enough to bottle neck the enemy. Now for games sake - the AR is and can be used indoors but it isnt as good to carry that large thing around in tight corridoors - one AR can be placed right at a door and literally hold off enemy forces until time runs out, now this is called spamming and camping. If the game is to be playable, we cant have people exploiting the map and map editor to thier advantage.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 03, 2007 10:36 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
camping is realism, camping is a part of war,
have you seen a snipers running at enemy fire?
infact assault's do camp too, and the word camping doesnt even exist in military term's, its called defence, camping is a word that was invented by gamers,

if you watch allot of documentary of special forces you will notice that they arent running in enemy fire, they hide trying to get cover, they dont go full assault,

watch this documentary of dutch special forces being ambushed in afghanistan:
http://www.youtube.com/watch?v=McHTxDFZTrQ

as you can see they dont run through the whole place like rambo,
so TC:E is fine the way it is now, its realistic. if you want close quarter combat than you should suggest TT to make some urban map's with tight space's, than you can get that close quarter effect/feel.

the map's in tc:e have decent space's to use machine guns.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 03, 2007 3:29 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
I know that but in a video game, and especialy with TCE, people make maps in which it is easy to kill your enemies while they are still at spawn. These exploitable spawnkill maps are there and having machineguns of anykind will only make the gameplay worst then it already is seeing from these third party maps. its not about camping as a strategy but camping in a sense that players spawnkill whivh destroys the game's playability.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 04, 2007 9:16 am 
Offline
High Master
High Master
User avatar

Joined: Tue Apr 12, 2005 11:02 pm
Posts: 522
Location: Arizona
Sure.

And it's important to remember that gameplay takes precedence over realism.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 04, 2007 3:30 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Tue Jan 03, 2006 3:38 pm
Posts: 2007
kozak6 wrote:
it's important to remember that gameplay takes precedence over realism.


I love quoting things. especially when they're true.

a game could have 1-hit-kills for all weapons if you're unarmoured, it could have all the rules of the geneva convention(s) and it could have every weapon in the world, and be an ultra-realistic supergame, and it would suck.

if you want realism, the army's always looking for recruits.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 04, 2007 3:31 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
We have to prevent the exploitable maps from being used first then we can actually have these machinguns but the maps need to be a bit bigger and more appropriate for a powerful weapon such as this. TCE strives for realism but there comes a time when realism will ruin gameplay not because of the weapon itself but because of the players. There are other ways we can get more realism without really damaging gameplay - ironsights for one but taht has already been used.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 05, 2007 8:17 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
maps liks demraid are really suitable for stationary guns imo,
would be awesome, although demraid should be more bigger imo,

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 06, 2007 1:35 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
However that means we need bigger textures. As it would turn out all idSoftware engines prior to Doom3E ver.3 with Mega Textures arent meant for large maps. We would get tiling textures all over the place. Perhaps instead of a totally fixed weapon it can instead be replaced by support modes for heavy arms along windows. The only issue is, this would make some pretty big campfest. Besides, who in that and this time period uses a fixed weapon on a day to day basis on a short term mission.

Fixed weapons would be good if they made TCE a full scale counter terrorist invasion kinda like the war on terror where you would be expecting large scale urban warfare and needing to defend buildings and such.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 06, 2007 3:42 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
i personally see stationary guns as additional decorations for the map,
it gives u that real warzone feel, but its just my point of view, evryone has his own way of thinking,

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 06, 2007 1:03 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
However we arent in a warzone. TCE is set in civilian areas not affected by war but plagued by terrorist activity.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 06, 2007 1:11 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
XenoKiLLer wrote:
However we arent in a warzone. TCE is set in civilian areas not affected by war but plagued by terrorist activity.


TCe can be where ever it wants to be, bruce made an iraqi map, and from the looks of the map it definitely looks like a warzone,

i do agree that stationary guns shouldnt be in urban maps with high density of buildings, it just dont fit with the flow and style, i do however think that stationary guns fit on almost evry desert type of map such as demraid,

_________________
Image
call me Dragon


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group