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HUD status's/stamina/health
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=1190
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Author:  Dragonathan [ Sun Nov 12, 2006 3:48 pm ]
Post subject:  HUD status's/stamina/health

TC:E's HUD status's like the stamina bar and the health bar... doesnt really look professional, it looks like that a bunch of "dont know how to design" developers created it, it could look smoother and more simple.

there are allot of things that are completely unnecesarry, i understand that the devs did it to make it more userfriendly for newbie's, wich is a good thing but there are some things that you shouldnt focus on, yes... you do need to put yourself in a perspective of a "new player that dont know nothing about TC:E" when it comes to game design,

but you should never put yourself in a perspective of a "RETARD"

for example... take a look at this picture here:
Image
you see that the hud status contain useless things like the position status, someone with an everage I.Q. will notice if hes crawling/proning or standing, you dont need to have an status for that... its unnecesarry,
and the small "lightning flash" is unnecessary too.
see:
Image
it just eats up the space of the player's screen, i do love HUD designs, but cool awesome fancy looking HUD designs, and not a HUD with unnecesarry things, so i suggest that the small tiny "lightning flash" and the postion status should be removed,.

i dont really like the health bar status "model", i dont like that the arms and legs are detached, it should be a whole model and the looks could be more smoother, because the health bar could give the game some characteristics. it should look good IMO because thats something you see on your screen/display constantly, "in other words... it is kinda important" it should look more representive, the current health bar gives the game a bad characteristic look,

now i suggest that the stamina and health bar should look more like this:
Image
as you can see it looks smooth.. very professional... fancy... but simple... no useless status's, just the two important status's, the stamina and the healt status's.

but the problem with that is, "like the current one also"
is.. that you cant see your stamina/health when your hit by a flash nade, if your hit by a flash nade in real life you are still able to feel your condition/health.

so if you hit by a flash nade you basicly just see this on your screen:
Image

wich is bad.. now the solution is to add/design a thin layer of rim around the status's something like this:
Image
if you look good you can see like a black rim/pin stripes around the status's,

so if you're hit by a flash nade you should see this:
Image
you see the white flash light on the background but you should still be able to see the HUD status's,

now that we know that the official color of the team side's are red and yellow, now i have to link this to something i suggested:
Dragonathan wrote:
SPECIAL SUGGESTION

now why do the text colors of the 2 teams always have to be RED and BLUE in most games?
its starting to be a cliche for most games, "bad guys red, good guys blue" its rediculous and a bit overdo, well since RED and YELLOW is the offical TCE's color of terrorist and specop,

see:
Image

why not make the BLUE text color yellow, its the official specop color of TCE. so instead of a BLUE text color above the player's head, why not make it yellow "the official specop color"
it should look something like this:
Image


now the specop team should have a yellow themed interface and the terrorist a red themed interface, so what would be fancy/awesome is to make the HUD status's of both team look like this:
Image

(i like HUD's, but professional looking/designed HUD's.)

Author:  -Aequitas- [ Mon Nov 13, 2006 8:57 pm ]
Post subject:  Re: HUD status's/stamina/health

Dragonathan wrote:
(i like HUD's, but professional looking/designed HUD's.)


Uhh I don’t want to piss you off, but what makes you think that there so professional… I think we should post all our ideas and vote for the best looking HUD after instead…

Author:  it [ Mon Nov 13, 2006 10:24 pm ]
Post subject: 

I say, lightning bolt to running man (I think it is already) and keep the stance icon (it's VERY important. 9 times out of 10, you'll be guessing your stance, often wrong, and, for example, you go to stand from cover by hitting space, you don't realise you're already standing, you jump, and a quick shooter pick you off.

also, you think you are crouching through an area, when in fact you are standing, and anyone with half a brain hits you very easily.


and I KNOW how this works. I've played numerous games with the entire HUD off, and even pro players are sometimes caught off guard.

Author:  csMKJP [ Tue Nov 14, 2006 1:41 pm ]
Post subject: 

no bullsh*t hud - only see what is important, when is important

it is realistic game or not

Author:  Dragonathan [ Fri Dec 08, 2006 12:53 pm ]
Post subject: 

csMKJP wrote:
no bullsh*t hud - only see what is important, when is important

it is realistic game or not


hud's has nothing to do with realism, huds are importent, a game with out hud's is the same like playing chess without a chess board.

by the way... check these hud's out:

awesomeness!!
Image

rainbow six vegas:
http://www.beyondunreal.com/content/pot ... vegas6.jpg

ghost recon:
http://ve3dmedia.ign.com/ve3d/image/art ... 933720.jpg

Author:  it [ Sat Dec 09, 2006 12:10 am ]
Post subject: 

I like the hud how it is. it shows, at least what I think is, the bare minimum.

all I need to know is how many mags I have left, my stance, my health, and my stamina.

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