|new models implementation
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|Author:||Lore [ Wed Oct 11, 2006 10:06 pm ]|
|Post subject:||new models implementation|
my english is poor... i hope sufficent to explain me.
I meet TCE experience today and, i'm really impressed.
i'm a old videogames lover and i like modding games.
i've some questions ...
- exist a map editor for this game ? is linux compliant ?
- can i make new poligons (like cars, cans, benches or other entityes) and implement in TCE ?
|Author:||it [ Wed Oct 11, 2006 10:48 pm ]|
as far as I know, yes. but for the current version, they haven't released the mapping kit yet, so you can't make maps for.
the reccomended program is GTK radiant, used for mapping Q3 games.
|Author:||XenoKiLLer [ Thu Oct 12, 2006 12:00 am ]|
In the mean time, use the GTK radiant for WET and make maps for WET to practise. When we release the map developer kit for 049, you will know.
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