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new models implementation
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=1118
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Author:  Lore [ Wed Oct 11, 2006 10:06 pm ]
Post subject:  new models implementation

Hi,

my english is poor... i hope sufficent to explain me.

I meet TCE experience today and, i'm really impressed.
i'm a old videogames lover and i like modding games.

i've some questions ...

- exist a map editor for this game ? is linux compliant ?
- can i make new poligons (like cars, cans, benches or other entityes) and implement in TCE ?


thanks
Lore

Author:  it [ Wed Oct 11, 2006 10:48 pm ]
Post subject: 

as far as I know, yes. but for the current version, they haven't released the mapping kit yet, so you can't make maps for.

the reccomended program is GTK radiant, used for mapping Q3 games.

Author:  XenoKiLLer [ Thu Oct 12, 2006 12:00 am ]
Post subject: 

In the mean time, use the GTK radiant for WET and make maps for WET to practise. When we release the map developer kit for 049, you will know.

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