Spawn Areas
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Author:  Tiburon [ Sat Oct 07, 2006 7:02 am ]
Post subject:  Spawn Areas

This is primalry for B.C. game type because if applyed to CTF or OBJ it would could be looked at as an unfair advantage to oppsite team

Spawn areas on some of the maps are to tight meaning that they are easily camped on just oustide of ROE time or area. Example B.C. Village on the Terr. side it is very easy to spawn camp on them keeping everyone who spans cooped up with noway out with out being killed or taken sever damage. another way to stop this is to make the span areas wider and more random it will reduce spawn camping on certian maps that this happens on. some will say what about ROE time well if you cut that down
25% of the time for ROE it will reduce that prob but making the spawn area wider and more random on the maps will reduce the spawn camping and make tha game more enjoyable for players

Author:  Toe Cutter [ Sat Oct 07, 2006 7:32 am ]
Post subject: 

I think it should be a roe if a bullet enters the other teams spawn, then people would be carefull about where they shoot.

Author:  Tiburon [ Sat Oct 07, 2006 2:46 pm ]
Post subject: 

then you will have camping just outside the team spawn like in Village on Terrorist side the happens almost every time on the B.C. mode

Author:  Cpt._Allister_Caine [ Mon Oct 09, 2006 5:47 pm ]
Post subject: 

this is one of the biggest flaws the game has right now!
stadtrand for example. the counter-Ts spawn is sooooo easy to attrit by the terrors, its unbelievable!
and i dont think ROE is a good solution. i like DoDs system better, to give a constructive suggestion. :)

Author:  it [ Mon Oct 09, 2006 5:58 pm ]
Post subject: 

moved because I'm an evil bugger.

just for those of us who haven't played DoD, what is thier anti-spawnkilling system? :wink:

Author:  Cpt._Allister_Caine [ Mon Oct 09, 2006 6:08 pm ]
Post subject: 

sure i ll explain it! :)
DoD has one-way spawn areas. they who spawn into them can easily leave them, but the enemy isnt able to enter them.

some may call that system conservative, but it actually works kinda well.
you cant encamp em that easy at least.

Author:  it [ Mon Oct 09, 2006 6:12 pm ]
Post subject: 

that might work... though it might notbe on many 3rd-arty maps, it should be easy with one-way doors (Add a bunch, and you WIN!) but it might be odd in CTF though.

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