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RailHouse - Pictures&tactics
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Author:  Heretic [ Thu Apr 28, 2005 3:08 pm ]
Post subject:  RailHouse - Pictures&tactics

Crate room.
Difficulty [1-5] 1 (easy)

Image

Watching terrorists plant bomb at A, standing on a teammate.
Difficulty [1-5] 2 (easy)

Image

Standing on the lamp, moved from the rail, onto a teammate, then slide on the lamp
Difficulty [1-5] 4 (hard)

Image

And it looks like this

Image

Or, from below:

Image
Add some more if you have any

Author:  flyhead(cn) [ Sat Jul 02, 2005 10:02 am ]
Post subject: 

lol easy headsh0ts at any no0b cts comin through

Author:  Melmoth [ Sun Jul 03, 2005 6:29 pm ]
Post subject: 

I see no tactics in these hints. For me, this is more like using exploits. Given TC:E´s philosophy, I don´t think the devs wanted people to stand on lamps.

Author:  hagenisse [ Mon Sep 05, 2005 2:20 am ]
Post subject: 

Agreed. It's just lame and its kinda sad to see how much time some people spend to find these kinds of "tricks" just to get a few easy kills.

No offense though Heretic :wink:

Author:  flyhead(cn) [ Mon Sep 05, 2005 5:04 am ]
Post subject: 

ns teamwork tho

Author:  DoggySoldier [ Fri Nov 11, 2005 7:59 pm ]
Post subject: 

I think that Heretic has done a great Job, doing this. I don't think its sad to find this kind of tricks, i have enough friends who play TCE just to find these spots, I THINK ITS AWESOME :D
keep it up Heretic!
hope you post more of them.

Author:  XenoKiLLer [ Sun Nov 13, 2005 8:10 pm ]
Post subject: 

if they used accurate physics, the lamps would simple brea, shatter, bend, and whatever. full grown humans with armor and guns weight too much for a lamp to hold up

Author:  flyhead(cn) [ Sun Nov 13, 2005 8:22 pm ]
Post subject: 

I WANT TO SHOOT OUT LIGHTS!! I WANT DARKNESS.

Author:  kozak6 [ Sun Nov 13, 2005 8:32 pm ]
Post subject: 

ET doesn't do dynamic lighting, so you can't.

Author:  XenoKiLLer [ Sun Nov 13, 2005 10:25 pm ]
Post subject: 

AA does but you still cant shoot out most lights. maybe they could just put an on-off switch in every map. A rambo specops walks into the dark room, he turns around, turns on the lights, when he looks behind him, he's surrounded.

Author:  |*|Palito|*| [ Thu Jan 12, 2006 7:31 pm ]
Post subject: 

You got some nice fantasy

Author:  XenoKiLLer [ Thu Jan 12, 2006 9:24 pm ]
Post subject: 

welcome to our forums. :D

Author:  |*|Palito|*| [ Sat Jan 14, 2006 1:55 pm ]
Post subject:  thank you

thank you i really like this forum btw.....

Author:  Silentcrisis [ Sat Jan 14, 2006 3:55 pm ]
Post subject:  Re: thank you

|*|Palito|*| wrote:
thank you i really like this forum btw.....


Lack of spam, that's why. :) (That's a good thing. ;))

On Topic:
Those aren't really tactics, they are just ways to get easy kills on people which is kind of n00b standards if you ask me. It's like sniping the only areas the opposing team can move out of from the spawning location which is most definantly spawn killing in my opinion. (Sort of wandered off topic there. :))

Author:  XenoKiLLer [ Sat Jan 14, 2006 4:03 pm ]
Post subject: 

Thats why all the spwan locations should be somewhere where there is cover 360 degrees around in every other angle. Fully covered, possibly with baorded windows if its on ground level or higher, or maybe a basement, but spawn location should never be somewhere wehre enemy snipers and sharpshoters can see you. There should also be more than 3 ways out to avoid clogging or setting up traps outside the "spawnkilling area"

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