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RailHouse - Pictures&tactics
http://www.truecombatelite.com/forums/viewtopic.php?f=4&t=101
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Author:  Silentcrisis [ Sat Jan 14, 2006 4:12 pm ]
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I need a map editor for this game so I can do something like that.

Can you use GTK Radiant or is there something better and easier to use?

Author:  XenoKiLLer [ Sat Jan 14, 2006 4:15 pm ]
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that is a problem for me, id like to make my own maps but GTKradiant is jsut so dang annoying. Id use GMax, but im having hard times finding the right exporter for pk3 maps.

Author:  Rosso [ Tue Jul 18, 2006 3:06 am ]
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Spawns generally need a few ways out, but not many in. Things like fairly high windows (high enough so spawnkillers can't climb up, but not too high as to hurt people coming out), and ramps/boards leaning against fences are all things that make spawns a little more fair in BC.

Jumping on top of lights like that is an easy way to get kills (and works), but is considered cheap by most. In most CS map guides, they warn you about where you can jump on top of exit signs. In my map, I'm currently building a noclip brush shaped like a wedge on top of exit signs and molding around buildings, so anyone who jumps on top will simply slide off. Is this a good idea, or stupidly unrealistic?

Author:  kozak6 [ Tue Jul 18, 2006 6:25 am ]
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You know what's funny?

This thread will be obsolete when the next version is released due to free climb and because Railhouse is going to be completely redone.

Author:  XenoKiLLer [ Tue Jul 18, 2006 12:43 pm ]
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an if you ever plan to do something like that again, give a background reason why they will slip off. Like its growing moss on it and its slippery.

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