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 Post subject: vision after flashbang
PostPosted: Thu Aug 25, 2005 3:24 pm 
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Pwnzer
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i notice that after bieng hit a flashband (since ive been hit all the time, ever since counter strike) isnt it tru that after you get hit, you dont get your vision backas clear as it was before? so, maybe after a few minutes, your vision should be back to normal, but before that, shouldnt you have blurry vision? (you can still see, but every thing is a blur) can someone prove if this fact is fact or fiction.

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PostPosted: Tue Aug 30, 2005 3:34 am 
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play ravenshield.

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PostPosted: Tue Aug 30, 2005 12:03 pm 
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Yeah I guess it should be that way, but I don't know if it's possible with the ET engine.

In theory, when you look at the flashbang, you get flashed (your view turns white) and deaf, and after that your view get's back, but it's still blurry and you get some marks in your view (like the ones you get when you look in the sun). And well, when your not facing the FB, you should still get deaf.


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PostPosted: Sat Sep 03, 2005 8:59 pm 
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Sharp Shooter
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I have never been Flashbanged in real life, but have talked to a couple people who have, and they never wanted to get flashbanged again, they say its terrible. It totally disorrients you and makes you feel sick, you dont just go deaf and blind for a couple sec, but im guessing ravenshield is the closest ive seen it in a game to what i imagine it would be like.


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PostPosted: Sun Sep 04, 2005 10:22 am 
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hey h22alude where you been all this time??

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 Post subject:
PostPosted: Sun Sep 04, 2005 4:20 pm 
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Sharp Shooter
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Havin fun all summer, chillin with friends, parties, the usual. Havnt played TCE in more than a month, havnt played it much in like 3 or 4 months.


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 Post subject:
PostPosted: Sun Sep 04, 2005 11:46 pm 
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This is a difficult subject for realism games, where any degree of realism or scale is desired. In the real world getting whapped with a LTL Flash-Bang will blind you for hours, possibly perminently damaging your vision, tear out your ear drums, give you a nasty concussion if you're close, and potentially kill you if you really close.

The Disney Land camera flash effects we see in games are rediculous as far as realism is concerened, as a real world LTL Flash-Bang has a pretty good chance of killing someone that stands near.

Granted there are more and more lower powered munitions for urban operations for SWAT and CT/AT to choose from; but when it's life and death, expensive real estate, and all kinds of political quandries in the balance -- no Special Operations Group is going to use anything but the sure bet ie. the most powerful and effective weapon that gets the job done with the most certainty of the outcome...

If there were any desire to implement realistic or scale Flash-Bangs (and HE munitions for that matter), these weapons should be very powerful, essentially put everyone in the effective radius out of the game -- which would certainly discourage abuse and spam as you'd realistically wipe out your team with a careless or wreckless toss.... Only have one man (two tops) should carry explisive munitions.

But it looks like TC:E is rather more intended to be a speed/spam game where magic, and "Happy Fun Mass Muder Eurpoean Style" is executed at the exclusion of all other considerations... Maybe the "True Flash-Bangs" should be replaced by a disposable camera, and some pom poms and True Combat: Elite, should be rebadged True Arcade Combat...

Nothing wrong with action/arcade games, or adolescent fascination with mass murder over realistic and challenging objective game design -- I've just seen way to much of it, and the market-place is saturated with games and mods that have little to distinguish them but their art assets and the personalities making them -- I'd really like something that requires a bit more from the neck up...

Δ


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 Post subject:
PostPosted: Mon Sep 05, 2005 2:31 am 
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Marksman
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Hi hoak, long time.

hoak wrote:
..which would certainly discourage abuse and spam as you'd realistically wipe out your team with a careless or wreckless toss....

The problem is there always will be people that don't care about the team and is very happy to spam nades just to get some easy kills. It could work with two organized teams, but on a public server.. no way..

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 Post subject:
PostPosted: Mon Sep 05, 2005 5:03 am 
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i remember some flashbangs have 2 explosions, the first is to disentegrate the nade shell and the second is, well duh.. the flash and bang.

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 Post subject:
PostPosted: Mon Sep 05, 2005 8:07 am 
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hagenisse wrote:
The problem is there always will be people that don't care about the team and is very happy to spam nades just to get some easy kills. It could work with two organized teams, but on a public server.. no way...

Doesn't matter...

:roll:


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 Post subject:
PostPosted: Mon Sep 05, 2005 1:19 pm 
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Marksman
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Ah, I forgot, I doesnt matter if the game plays like crap if its just correct, have vection and is in relative scale. :roll:

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 Post subject:
PostPosted: Mon Sep 05, 2005 5:14 pm 
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Sharp Shooter
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hagenisse wrote:
Ah, I forgot, I doesnt matter if the game plays like crap if its just correct, have vection and is in relative scale. :roll:


what is this vection you speak of?


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 Post subject:
PostPosted: Mon Sep 05, 2005 10:42 pm 
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Master
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He's just being a sarcastic twit, hagenisse is some eight year old kid that trolls my posts, where ever I post. You'll notice he'll give my posts extra attention and will get progressively sarcastic, hostile, and then start posting porn images, massive spam etc., often under another nick or a derivative of my nick via a proxy IP... He's been caught, even admitted doing it; so any denial at this point is moot -- it's best just to ignore him (something I have difficulty doing as he literally stalks me, probably some bizarre homoerotic personal issue)...

Vection is a technical term Aviation and Combat Simulator Developers coined to describe camera movement, and animation particle effects displacment. For example there is no correct jargon to describe what typically called the "bob and roll" effects we see in the first person camera for realism games because when its done technically correctly and realistically this view effect should neither bob or roll, but is a much more complicated set of math vector effects that get called "self-vection" in the parlance of Simulator Developers.

Vection is derived from the word root "vector" and implies direction and force and/or speed. Vection is also used to describe the metrics of movement in creating realistic aiming machinery in simulators and games... In the real world if you move while aiming a weapon the weapon will move independently from your perspective or vector, ie. it will have independent mass, inertia and movement all it's own, which in turn greatly effects the weapons point of aim. In most games weapons just have random animated vection to simulate real weapon movement, and conical section hit-scan fire code to poorly emulate a weapons accuracy.

Scale vection is what interests Simulator Developers like me and Tactical Realism Fans, with a Scale Self-Vection system we can incorporate the real maths of player model movement, the mechanisms of vision and give you realistic and subtle camera vection that is much more immersive then the ridiculous camera effects you see in a lot of games. Even more exciting is scale weapon vection that makes an iron sights weapon perform just like a real weapon, where player movement will realistically displace the weapon, and bullets always go where the weapon is aimed within the envelope of accuracy and ballistic capabilities of that weapon.

So you could for example do a realistic slip stride tactical aimed run in a game but the rifle would bounce, as would your perspective independently and separate; but like a real rifleman, your skill and practice at aiming and firring only when your sights fell on your target could make you realistically effective/ineffective at "run & gun" maneuver fire.

Back to hagenisse's sarcastic attack, in the event anyone is actually ignorant enough to buy it as a sincere and valid argument, there are many elements of game design to prevent exactly the issue he's pretending to press as an argument, most of them are already in True Combat: Elite as game features. The simplest and the most obvious; kick, and then ban for various levels of team killing -- this works just fine in games with vastly more realistic metrics then True Combat: Elite.

As for his even more hysterical, petty and childish attack: "Ah, I forgot, I doesnt matter if the game plays like crap if its just correct, have vection and is in relative scale." this is just childish and insulting swill, but I have to agree with the sentiment and likely Freudian slip "I doesn't matter..."

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 Post subject:
PostPosted: Tue Sep 06, 2005 1:16 pm 
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Marksman
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hoak wrote:
He's just being a sarcastic twit, hagenisse is some eight year old kid that trolls my posts, where ever I post. blabla...

Starting with that again huh? I only got _one_ (1) account on each forum. There is more people that enjoy having a serious game discussion with you than you think. :wink: BTW, some other guy I know has three accounts on the main true combat forum (well, had, all got banned). And even funnier, they are discussing with each other. If I remember correctly, one of them had a nick very close to yours. :wink:

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The simplest and the most obvious; kick, and then ban for various levels of team killing -- this works just fine in games with vastly more realistic metrics then True Combat: Elite.

Kick doesnt work atm, but when it does it still doesnt cure the problem. In this case with the flash, a teammate could have flashed you without really meaning it, he was just attacking the enemy and you happened to be in the way. Kicking for that would be lame, and with very powerful flashes it kinda ruins the game for the unlucky one. Which is why I said it would never work on a public server. But you don't play much do you?

Oh, and you are wrong about my age. I'm not 8, i'm 12.

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 Post subject:
PostPosted: Tue Sep 06, 2005 4:34 pm 
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Master
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hagenisse wrote:
Starting with that again huh?

Replying to a Troll and a Troll Post is not "Starting" anything, but I acknowledge talking to someone that admits he lies, trolls, lames games, cheats, is rude, and hostile is a waste of time...

hagenisse wrote:
I only got _one_ (1) account on each forum.

The way to type that correctly is "11", and I know you've managed more then that...

hagenisse wrote:
There is more people that enjoy having a serious game discussion with you than you think.

And you aim to make it as hard as possible for them to do that; don't you?

hagenisse wrote:
Kick doesnt work atm, but when it does it still doesnt cure the problem.

There is no "cure" for problme gamers just as there is no "cure" for Trolls like you -- unless they decide to

hagenisse wrote:
In this case with the flash, a teammate could have flashed you without really meaning it, he was just attacking the enemy and you happened to be in the way.

Part and parcel of a realistic tactical reamism game, is surprise: realism! That's why it's possible to team kill, without really meaning to or on purpose as you enjoy so much.

hagenisse wrote:
Kicking for that would be lame, and with very powerful flashes it kinda ruins the game for the unlucky one. Which is why I said it would never work on a public server.

Lame, sure for people that need "Grenade Arcade" or that like to lame themselves and not call it that (like you). But you already pressed Mirage into service to turn NS:CO into a Counter-Strike clone so you have at least forty games and mods that indulge these idiot sensibilities and every player with more munition munition then an entire SWAT unit owns, or a Army Batallion equips.

As far as "never working" sorry to rain on your Troll parade, but it in fact does, and in several very popular Tactical Realism games and mods... I thank you lucky stars that you don't play those, and stay clear of their fourms and/or have already been banned.

hagenisse wrote:
But you don't play much do you?

Never on servers with abject pricks like you...

hagenisse wrote:
Oh, and you are wrong about my age. I'm not 8, i'm 12.

Wow, Dan is moving up in age in the Boy children he "plays" with, /me runs to go vomit...

Δ


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