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 Post subject: another way to stop sniper n00bage.
PostPosted: Sat Sep 09, 2006 9:31 pm 
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Pwnzer
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Joined: Tue Jan 03, 2006 3:38 pm
Posts: 2007
we all know about the way that it is possible to draw a dot on your screen, and use a script to fire immediately after pulling up your rifle, causing chaos with snipers, but here's a simple solution (I'km not sure if it's been suggested before...)

make there be a mandatory gap. it's just that simple. have it so the sway can take them slightly off, so they miss, or need to learn to wait... though it may not be 100% effective, it will stop script kiddies from ruining the fun.

again, just a suggestion. rate, hate, w/e.

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PostPosted: Sun Sep 10, 2006 12:29 am 
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Pwnzer
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Joined: Wed Aug 10, 2005 2:06 pm
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Location: Canada, ON
Actually I can do that without the dot. The reverse damage scale will fix that problem and stop snipers from pulling of dot-on-screen kills in close quarters aswell as pull up and fire with dot on screen because of the sway.

Another thing is, servers must prevent the use of multiple binds on the same key especially if it has to do with bunny hoping, crouching (when they crouch and get up rapidly over and over to avoid getting hit), etc especially weapon binds that let the sniper point aima dn fire all at the same time negatiing the effects of the sway.

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