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 Post subject: AIMING NEEDS IMPROVEMENT (clean version)
PostPosted: Mon Apr 24, 2006 6:20 pm 
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Pwnzer
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Dragonathan wrote:
if the models are aiming with the iron sight,
it would be more realistic if you see the models closing his left eye,
while aiming with the right eye,
currently, you dont really have the feel that the models are aiming with the iron sight, it really dont look like the models are aiming,
you see that the models are holding the rifle too low when it aims with the iron sight, when they aim with the iron sight, they should really hold the rifle infront of they're faces, thats more realistic.

it should look something like this:
http://images.google.com/images?q=tbn:9 ... aiming.jpg
http://www.airsoftretreat.com/features/ ... aiming.jpg

and when the models are not aiming, it should look something like this:
http://192.156.19.109/marinelink/image1 ... lowres.jpg
http://www.army-technology.com/contract ... device.jpg
currently, when your not aiming, the models are holding the rifles too low, it should raise more up,
why? cause it will look a hole lot cooler when the models are running/moving,
you get the feel that the soldiers/models are really in a combat situation.
cause they look more aware!!
but currently, the models look extremely relaxed,
when they're not aiming, and thats unrealistic,
because real soldiers on real missions, would never look relaxed,
they probably look excited / ready to kill.

here's an example of what i mean:
Image


Dragonathan wrote:
take a look at this picture:
Image

you see how low the model is holding the rifle, is way too low.
it really should be raise more up, like i suggested on the previous post.


it wrote:
a SIG550 is heavy. if you're standing, you'll have it as low, if not lower, than the pic.

when moving, it should be higher, but it will never match the First Person models.


Dragonathan wrote:
take a look at this picture:
http://img149.imageshack.us/img149/340/ ... mph8ff.jpg
check the guy on the left corner, you see he's holding a pretty heavy rifle,
and he dont hold it low,
these are professional soldiers,
not 12/13 year old skinny little kids, who barely can hold a big science book


it wrote:
they are being different than the models. the models are doing hip shots. hip shots mean you rest the butt of your rifle on your hip. in the picture they are doing shoulder shots. they are holding teh butt up to thier shoulder, but are not sing teh sights.

these are very different things.


Dragonathan wrote:
if you hold your rifle like: this in real life,
Image

than you shouldnt be able to see this on your screen
Image


Spartan wrote:
Dragonathan is correct about how the weapons are carried(although he could be a bit more tactful Wink ). Especially if these guys are supposedly special forces so they should have no problem. I completed my service in the army about 2 years ago and I have to tell you, weight of the weapon doesnt matter, you get used to it, I had to slug around the M249 for 5 years...and in combat or wargames you want to have that thing at the ready, and that thing is much heaver then any of these sniper rifles would be. Of course we held our weapons at an angle most of the time like the following images, I think this perhaps would be more accurate for this mod.

http://www.infiltrationmod.de/waffen/m249_03.jpg


http://www.baseops.net/militarybooks/army_7.jpg

Terrorists on the other hand...no reason to change their stances as they generally are an untrained rabble...just watch videos of their "training" haha...holding AK-47s sideways and firing them...wtf! Laughing


XenoKiller wrote:
It doesnt really make sense to hold a gun down in a plce where the enemy can pop out of anywhere and a place where your absolutely sure that there are no civilians around.


XenoKiller wrote:
Well, these guys are all right, that is a small graphical error that isnt really a priority right now. maybe when the game hits version 1.00 then they can bother about the little things. If your gonnan say its gonna hurt TCE's competition agaisnt CS, well TT isnt trying to beat CS, they are only trying to make a mod for ET players not hit top one on the charts and knock CS off, although I dont hink they mind if that happens. But remember, there are hundreds of CS players and loyal fans for every single one of us Quakers. HL and CS fans outnumber the quakers by a big number so I dont think that will amke any difference because the HL2 mod teams can easily top what we have in mere days of what is taking TT years.


Dragonathan wrote:
Silentcrisis wrote:
How the weapons are carried now can't really be changed. Just deal with it, you can't have everything.

~Silentcrisis


Spartan wrote:
Dragonathan is correct about how the weapons are carried(although he could be a bit more tactful Wink ). Especially if these guys are supposedly special forces so they should have no problem. Icompleted my service in the army about 2 years ago and I have to tell you, weight of the weapon doesnt matter, you get used to it, I had to slug around the M249 for 5 years...and in combat or wargames you want to have that thing at the ready, and that thing is much heaver then any of these sniper rifles would be. Of course we held our weapons at an angle most of the time like the following images, I think this perhaps would be more accurate for this mod.

http://www.infiltrationmod.de/waffen/m249_03.jpg

http://www.baseops.net/militarybooks/army_7.jpg


now thats a very very good point why the devs should fix this,
a real life trained professional soldier gave you people the answer why its not correct to hold your rifle too low "even if your not aiming"


Dragonathan wrote:
if someone is using pistol,
and when hes aiming and not aiming,

you wont see any difference, the 3rd person model holds his pistol the same way, even when he aims or not aim,

the arms and hands is doing nothing,

and the 3rd person model seems to hold the pistol with 1 hands when he is crawling,
Image

it would be more appropraite if the 3rd person model still use both hands even when hes crawling.


melmoth wrote:
Two facts are completely ignored in this discussion:

1.) There are 3 positions to hold a weapon and you mix them up here.

- Aiming (ironsights)
http://www.specwarnet.com/europe/KSK_MP5.jpg

- Shouldered (or ready)
http://www.baseops.net/militarybooks/army_7.jpg
http://www.infiltrationmod.de/waffen/m249_03.jpg

- And resting it down on the hip with your arms all the way down just basically holding the weapon with 2 hands lazily.
http://40mm.com/M203grip_Iraq-.JPG


TC:E only has Hip & IS - you're talking about different things. It is true that the 1st person view looks like something between shoulder and hip but it is intended to be at the hips and that is what the 3rd person model represents (properly).

TC:E has Ironsights (which is not too accurate because the head/eyes is a bit too far away from the sights): clicky
(don't be confused that it's a Trauma model, the anims are the same...just didn't find a better picture).
or here.

and Hips: clicky

Not featured is "shoulders".


The ironsighted view doesn't bring the weapon close enought to the model's eyes, that is true but it is a

2.) Limitation of WET engine. Actually, all 3rd person animations are anims from original ET. It doesn't make any difference between firemodes etc., in ET you simply "hold the gun". The ironsight animation is an anim of a certain weapon in ET (forgot which) that is suboptimal (same thing like the left hand having a distance to the weapon). The devs KNOW about these issues (they are obvious, aren't they?) but it still isn't sure if the software bought by the donations last year will really let them alter the anims.

This has all been answered so often...

Animation issues MIGHT be corrected. But TT's not 100% sure. If you have such big problems with sooooo many aspects of the game ("the devs have to change this, they need to implement that, this looks crappy, that is not shiny enough, isn't destructable, tires on cars don't deflate, water doesn't look good enough etc. etc.) - why don't you go and play a different game? If I think a game needs so damn much improvement or it won't appeal to me as a gamer - I play a different game.

This is not a "who finds out the most insufficiencies of an outdated game engine"-contest. If you like it or not.


Dragonathan wrote:
i play allot of other games,

i dont play allot of pc games though, allot of console games,
most pc games are the same, FPS, STRATEGY, RPG, and thats about it,

console games are more original, more different type of games with a hole different concept,

the reason i fallow this project, is because the communication between the community and the devs are really good, you can give comments & suggestions, and theres big chance the developers gonna read your comments & suggestions,

thats something i cant do with allot of commercial games,

but trust me, the devs appreciate improvement idea's/suggestions/comments & critics.


Xenokiller wrote:
just by having a really long thread and improperly title topic will turn them away.

In the Quake engine, what you see in third person isnt what you see in firstperson. That is why things look different. And for some reason the camera isnt even in the right place by default, making the hip level seem higher and the third person view of ironsight aiming not really where the eye is. It is like the camera itself in somewhre around the throath just to give the illusion of proper proportion of the game itself. Quake wasnt meant to be played like this. It was designed with arcade-like hip level shooting not aiming.

America's army however, based on the UT2k4 engine, UE2.5, it was heavily modified by the Department of defense's own MOVES Institute. Thy design training software and applications for the DoD. In game, in any friendly fire situation or when ever you shouldnt be firing, the game automatically lowers the rifle into shouldered ready position. When you stand next to a close door, it is in hip, when you move towards the door, it is lowered to ready because of possible richochett, when you open the door it quickly goes back to raised ready position pointing forward.

That isnt possible for the current state of TCE and the engine itself, having limited number of animations. Quake only had two weapon positions, hip or aim (for sniper rifles or scoped). TCE makes use of both, using the scope mode as the ironsight moe with reduced zoom. Other games however were designed for ironsights and may feature more than one gun position. AA has ironsight, shoulder readied, lowered, holstered, and crawling (where the gun is rested on your arms while they are crossed as you crawl instead of having it holstered)


Dragonathan wrote:
XenoKiller wrote:
That isnt possible for the current state of TCE and the engine itself,

Melmoth wrote:
The devs may be able to change the anims (this is an animations issue) with the software bought from the donations last year. It seems to be difficult but it might be possible.


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Last edited by Dragonathan on Mon Apr 24, 2006 6:25 pm, edited 1 time in total.

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 Post subject: Re: AIMING NEEDS IMPROVEMENT (clean version)
PostPosted: Mon Apr 24, 2006 6:21 pm 
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TRUAMAHAWK TOLD ME ONCE THAT A LOCKED THREAD CAN BE RE-OPENED AGAIN,

SO DONT REMOVE THIS!

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 Post subject:
PostPosted: Mon Apr 24, 2006 7:27 pm 
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Alright, I won't remove it. I'll lock it.

~Silentcrisis

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TC:E/ET username = Silentcrisis


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