All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 52 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject:
PostPosted: Sat Apr 22, 2006 2:36 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
*sigh* You're right. I better should.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 3:40 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
i play allot of other games,

i dont play allot of pc games though, allot of console games,
most pc games are the same, FPS, STRATEGY, RPG, and thats about it,

console games are more original, more different type of games with a hole different concept,

the reason i fallow this project, is because the communication between the community and the devs are really good, you can give comments & suggestions, and theres big chance the developers gonna read your comments & suggestions,

thats something i cant do with allot of commercial games,

but trust me, the devs appreciate improvement idea's/suggestions/comments & critics.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 3:52 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
just by having a really long thread and improperly title topic will turn them away.

In the Quake engine, what you see in third person isnt what you see in firstperson. That is why things look different. And for some reason the camera isnt even in the right place by default, making the hip level seem higher and the third person view of ironsight aiming not really where the eye is. It is like the camera itself in somewhre around the throath just to give the illusion of proper proportion of the game itself. Quake wasnt meant to be played like this. It was designed with arcade-like hip level shooting not aiming.

America's army however, based on the UT2k4 engine, UE2.5, it was heavily modified by the Department of defense's own MOVES Institute. Thy design training software and applications for the DoD. In game, in any friendly fire situation or when ever you shouldnt be firing, the game automatically lowers the rifle into shouldered ready position. When you stand next to a close door, it is in hip, when you move towards the door, it is lowered to ready because of possible richochett, when you open the door it quickly goes back to raised ready position pointing forward.

That isnt possible for the current state of TCE and the engine itself, having limited number of animations. Quake only had two weapon positions, hip or aim (for sniper rifles or scoped). TCE makes use of both, using the scope mode as the ironsight moe with reduced zoom. Other games however were designed for ironsights and may feature more than one gun position. AA has ironsight, shoulder readied, lowered, holstered, and crawling (where the gun is rested on your arms while they are crossed as you crawl instead of having it holstered)

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 4:21 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
XenoKiLLer wrote:
just by having a really long thread and improperly title topic will turn them away.


not if i pm them and tell them wich one to read, and wich members are spamming off-topic post's so they can ignore them :lol: :lol: :lol:

oh did allready told you that i made my own forum, with allot of kick ass suggestions, im sure if i pm the devs and let them read the forum, that they gonna implent a couple suggestions, :lol: :lol: :lol:

but im not gonna do it, im just suggestion the most importent stuff,

XenoKiLLer wrote:
That isnt possible for the current state of TCE and the engine itself,


Melmoth wrote:
The devs may be able to change the anims (this is an animations issue) with the software bought from the donations last year. It seems to be difficult but it might be possible.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 8:10 pm 
Offline
Forum Master
Forum Master
User avatar

Joined: Wed Dec 07, 2005 12:48 am
Posts: 1239
Uhh... e-mailing members your topic and the "importance" of it is spamming itself.

And not all of your threads are kickass.

Like this one... I really see no need for this idea because it's not going to be changed.

So, Xeno and I are going to make a decision.

To close or not to close? That is the question of this thread. :lol:

~Silentcrisis

_________________
Image

/Dragonathon

TC:E/ET username = Silentcrisis


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 10:09 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Yes, I think we have reached a final comment, it is a graphical glitch between fps view and third person view. It is a glitch and not a priority until the rest of the game is finished or until TT decideds to fix it. And ofcourse, it has nothing to do with gameplay, just visuals.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Sat Apr 22, 2006 10:28 pm 
Offline
Forum Master
Forum Master
User avatar

Joined: Wed Dec 07, 2005 12:48 am
Posts: 1239
It is done then.

_________________
Image

/Dragonathon

TC:E/ET username = Silentcrisis


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 52 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group