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Flash-Bang alternate affects
http://www.truecombatelite.com/forums/viewtopic.php?f=36&t=436
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Author:  Silentcrisis [ Sun Jan 22, 2006 4:21 pm ]
Post subject:  Flash-Bang alternate affects

I don't mean to Dragonathon you guys up, but I have an idea for more realistic flash-bang affects.

If any of you have played Rainbow Six 3 or Splinter Cell Chaos theory as a merc. you'll what type of affect I want. I want it so when the flash goes off, you'll get a blurred image of what you saw right before the flash and you'll slowly regain vision sort of mixing in your surroundings.

I can't think of a better way to explain it so sorry if what I said made no sense.

~Silentcrisis

Author:  it [ Sun Jan 22, 2006 5:38 pm ]
Post subject: 

this is also in SWAT4. when a bang goes off, it's all white, then as it fades in, you get an image of what you last saw layered on top of what's fading in.

just don't go all SWAT3, where your aim goes to a random position after a FB. once I was looking dead ahead at a suspect (godmode on, all that fun stuff) threw a bang, had my aim go 90 degrees up, thes I had to turn around and find teh guy again.

Author:  Silentcrisis [ Sun Jan 22, 2006 9:23 pm ]
Post subject: 

lol, if a flashbang goes off in front of me while on TC:E. I just waste ammo on my weapon by concentrating burst fires on to the area I saw the nade come from. I've made some pretty lucky kills that way. Here that Dragon? LUCKY!!!

Speaking of which, where has Dragon been lately.

~Silentcrisis

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