TrueCombat
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(concept idea) Stealth action"cut someone's troat"
http://www.truecombatelite.com/forums/viewtopic.php?f=36&t=401
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Author:  Dragonathan [ Mon Jan 02, 2006 8:27 pm ]
Post subject:  (concept idea) Stealth action"cut someone's troat"

I suggested break someone's neck on the main.forum,
but I found out that its actually impossible
but this idea is actually possible, it only takes time though

read it attentively, dont skipp anything, read it word by word.

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Ok this idea is basicly almost the same like the
"touche someone's back" suggestion that i suggested before http://truecombat.us/forums/viewtopic.php?t=366.
now this is how the idea go's:

when your behind your enemy,
you should see an action icon,
wich only appears when you use you're knife,

now lets say, when you're behind an enemy,
and you're using a knife, you will see an action icon.
you select the icon, than you will see an animation that you are gripping you're enemy, you're left hand will hold the enemy's forhead,
and your right hand will cut the enemy's troat with the knife,

now lets say if im the enemy, and someone whas behind me,
and used the "cut someone's troat feature"
if he selected the action icon,
than my screen will hold still.
i cant do anything, i cant move, i cant shoot, i just cant do anything anymore, accept waiting untill his short "cut someone's troat" animation is finnished, after that.. im dead.

and for the "death animation" when someone did a
"cut someone's troat feature" on an enemy.
the enemy should land on his belly, or left sidewards, or right sidewards,
each time the enemy is killed
by the "cut someone's troat" "stealth action"
http://www.truecombat.us/forums/viewtopic.php?t=347
so we wont get problems that the ones that falls back is gonna fall through
your body like A ghost. thats why there shouldnt be A backwards fall,
because TCE doesnt support "ragdoll physics"

Author:  XenoKiLLer [ Mon Jan 09, 2006 10:24 pm ]
Post subject: 

it skinda hard to animate that, but its better than the riddiculous instant death from slashes.

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