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PostPosted: Thu Jan 26, 2006 7:40 pm 
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Master
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ouch..
flash in your face.
WOOHOO!! give the guy a medal.
jkjk, no hard feelin's.

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PostPosted: Thu Jan 26, 2006 9:02 pm 
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lol. this grenade thing is a real porblem thats why I only use andes in places where im very sure its gonna land and blowup on the enemy with a 60% chance of killing minimum.

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PostPosted: Fri Feb 17, 2006 10:03 pm 
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Pwnzer
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it would be more credible/intense,
if the models automaticly get to a real combat/fighting position,
each time you use the knife.
because currently,
it looks like... (steven seagal's stiff fighting style),
it does look good on steven seagal,
but not on the models,

when your using/holding the knife in the game it should look something like these pictures below:
Image
Image
Image

you should not only see the right hand holding the knife on the screen,
but you should also see the left hand on the screen,
and the current knifing position should be transformed into
the "knife-combat" position like i suggested.

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Last edited by Dragonathan on Fri Feb 17, 2006 10:21 pm, edited 2 times in total.

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PostPosted: Fri Feb 17, 2006 10:05 pm 
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thats too complicated. just imagine how long it would take to animate without MoCap. thats every other keyframe.

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