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Poly Count?
http://www.truecombatelite.com/forums/viewtopic.php?f=36&t=251
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Author:  Brodie [ Fri Sep 02, 2005 6:14 am ]
Post subject:  Poly Count?

Hey im just curious of the poly count for most of the weapon models you guys got so far. Im a 3d Modeller myself so im just curious :P

Author:  ISMOLATOR [ Fri Sep 02, 2005 7:54 am ]
Post subject: 

The old poly limit was 1200-1500 tris and the new poly limit is about 2600 - 3000.

Author:  flyhead(cn) [ Fri Sep 02, 2005 9:04 am ]
Post subject: 

does that mean the graphics are 2x better?

Author:  ZerGoth [ Sat Sep 03, 2005 10:52 am ]
Post subject: 

"Better" is pretty general... It means that the models can be a lot more detailed, but not that they look 2 times better, since a polygon can be either really tiny or really big.
So indeed you can add smoother curves, extra levers, and so and so forth.

Author:  Brodie [ Sun Sep 04, 2005 3:44 am ]
Post subject:  Okay cool

I was gonna say those models look pretty high poly. If you guys ever need another weapons modeller just give me a shout and i will show you some of my work. All my work is mostly under 2000 polys and is still nice stuff.

Author:  ISMOLATOR [ Wed Sep 07, 2005 8:53 am ]
Post subject: 

Sure post what you got . We are always looking out for talented 3D people!

Author:  Brodie [ Fri Sep 09, 2005 4:07 am ]
Post subject:  Some Stuff

Heres some Stuff of mine, Not the greatest... most was meant for a lower poly game engine, but it gives you a taste of my skill.

Lower poly work

Image
Image
Image
Image
Image
Image

Higher Poly Work

Image
Image
Image

Thats some of my stuff.... plus i can always model more :)

Author:  ISMOLATOR [ Fri Sep 09, 2005 2:51 pm ]
Post subject: 

awesome! you got mail (PM) :twisted:

Author:  hoak [ Fri Sep 09, 2005 3:12 pm ]
Post subject: 

Would you like your weapons to have 128-bit component anechoically sampled sounds from the actual weapons? 256-bit resolution component reverb based on the actual map architecture and surface material?

I doubt it but I just thought I'd ask...

Δ

Author:  LordOfKao$ [ Fri Sep 09, 2005 3:13 pm ]
Post subject: 

We also on the look out for highly skilled anythings....2d gfx people, mappers, modellers and other such talents.

Author:  hoak [ Fri Sep 09, 2005 3:16 pm ]
Post subject: 

Unless the person doing the work happens to be me, in which case you invite your friends and Fair Weather Fans to troll...

:lol:

Author:  Moocow [ Fri Sep 09, 2005 3:21 pm ]
Post subject: 

Really excellent stuff Brodie.

Would it be possilble for you to post the poly counts under each image?

Author:  HampsterNose [ Fri Sep 09, 2005 3:43 pm ]
Post subject: 

Especially like the grenade launcher attachment :)

Author:  flyhead(cn) [ Sat Sep 10, 2005 7:03 am ]
Post subject: 

too bad i cant see em..

Author:  IcE [ Sat Sep 10, 2005 9:27 am ]
Post subject: 

Awsome models good job.

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