|comparison: TC:E vs. CS
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|Author:||it [ Tue Nov 21, 2006 2:57 am ]|
|Post subject:||comparison: TC:E vs. CS|
I got CS a few days ago and tried it out. so I decided to do a comparison.
for certain aspects, there will be an advantage to one game, and the number of advantages is totaled for the final verdict. I"m making this up as I go, so don't shoot me if I end up favoring CS.
TC:E gets this one easy. the players start/stop on a dime, like in real life, however, in CS, there is a gradual acceleration, which is VERY annoying. if you've played HL1/2, and know what the places where the slime/ice affects your movement, if you tone it down just a touch, you get CS. also, there is no lean or prone, and crouch is not toggle.
2. weapons (variety/balance):
more of 'em, and they're balanced for the most part.
3. weapons (availability)
some factors at play here. the CS money system is nice, as it gives you cash for finding hostages, kills and rounds won/lost, along with appropriate penalties, but it takes just too damn long to get that SMG or AR. being highest fragger/point man on my tesm it usually takes 2-3 rounds to amass enough for your armour, weapons and grenades.
however, the TC:E system seems to be very sensitive, often making you lose that great gun because you missed your target and got killed. also, if you get a high-end weapon and don't change your choice to a lower one, you still get it 90% of the time.
in TC:E you have multiple gametypes available on the smae map. in CS, you're limited to hostage rescue (CS_<mapname>) or demolition (de_<mapname>) and they're not interchangeable. also, many maps have drastic changes in lighting, making playing with the required HDR near impossible in parts. though both of them have nice sizes, the TC:E maps offer more cover, and though not 100% realistic in some sorts, it's very nice to stay alive that little bit longer.
5. gameplay (community)
so I Really have to say much? the CS community has a REALLY bad reputation, and mature players are hard to find. though there may be some good clan servers, they're more than likely pass. protected. TC:E's playerbase, from what I know, ranges from young teens to grizzled war vetrans, and they seem to get along well.
6. gameplay (cheating)
yes, I"m pulling a few cheap shots, but these are important to many people. though TC:E does have it's share of hacks, it's NOTHING compared to CS.
7. gameplay (offline)
CS has bots with full support, and custom tags (I have mine set to <]TAH[>Pvt_<name> because I"m evil) and they're fun to play against. though sometimes they'll go like they have aimbots, and sometimes stare at you as you gun them down as they wait to attack (dependant on difficulty) and you can even limit thier weapons.
8. gameplay (realism)
a few things to note,
1. ironsights. TC:E has them, CS doesn't. I hit the right mouse button a lot because of it. it's annoying at times, ESPECIALLY when you're using a not-so accurate weapon, and you know if you had sights you'd be blowing heads off.
2. AA system. yes, CS's is more fun, but it's not realistic. you have to BUY your stuff. IRL, most soldiers get their equipment paid for by the government. also, grenades are free in TC:E, not in CS. good players will use them well, bad ones will suck.
3. reloads/switching little detail, bu it pisses me off. though CS has dry/tactical reloads right for the most part (same actual reload animation, but handgins, for instance, are racked before the reload is done, then the slide released afterward.) you cock your weapons EVERY TIME YOU TAKE THEM OUT!!! AAAAGGGGHHH!!! this annoys the hell out of me. in halo, it's the only reason I don't use the pistol. not only is it unnecessary, it takes valuable time. I DON'T want to see you spin your .50 handgun as you pull it out. I want you to SHOOT THE GUY!
9. damage system
the multi-tier damage system rocks. having separate points (legs, body, head) is nice. having a big pool is not. in TC:E, you get shot in the head, then in the chest, then the leg, you'll live most of the times (dependant of the weapon) and in CS, you won't. period. it's annoying as hell.
10. ease of installation/setup
though you need to install two programs for TC:E, it beats the CS system of having to get steam, make an account, buy/install CS, and then some. if you're an ET player, you'll get TC:E set up in no time. if you play HL2, you have at LEAST 1 hour to update, set up your username, and all that crap.
overall winner: TC:E.
proper movement, damage, and ironsights lead to this game winning. though CS is fun to play offline (and if you're getting half-life 2, it's worth installing it anyway, like I did) it's not all that good for lower-end sstems, and all that jazz.
|Author:||Evil_Muska [ Tue Nov 21, 2006 4:01 pm ]|
I've been playing quite a lot CS:S lately (thanx to a class that has 2 more hours than it really needs, and also thanks to some guy who.... well lets just say he didn't buy CS:S and leave it at that).
In some ways CS:S is better (such as using the spectate mode to easily tell your teammates where the enemy is) and also in order to get TC:E on a machine I'd have to download all the files, share them, then have everyone install it, but for this particular copy of CS:S, however..... the guy just shares his portable HDD over the network and we're all set.
I'd say if your going for buying CS:S over just downloading TC:E, TC:E is easier, but if your lucky to know someone like I do, then it completely flops.
|Author:||Harbeck [ Tue Nov 21, 2006 10:36 pm ]|
|Post subject:||i like TCE too|
I thin¡k TCE i way better.
I bought (30€) CS:Source and i'm really disappointed compared at TCE, usually i only play TCE, CS was a wate of money
I'm tired about the money/weapons system, you must waste soem round gathering money and since the only gametype is one live round it's a totally waste of time when you end dead using a hangun against anything else.
As you said switching weapons is soo slow in CS...
The aiming system it's more realistic in TCE the ironsight gives you a nice feel and th freeview gives you more field of view and velocity with the drawback of accuracy, snipers may not be happy about it but the moverment of the scope makes snipping more difficult in TCE than CS(no scope mvement by compraison) so it's possible to beat a sniper with a ak in long range too!!, i'm awfully bad at sniping in TCE so its a nice feature...
The main reason i preffer TCE is the different gametypes, I nearly always play BC, soemtimes CTF and rarely Objective. A lot of hardened players despise BC.. saying something like arcade mode or quake type game
if you wan't to have fun don't not be bored by waiting play BC. The objective mode is more appropiate in a clan or group of friens teama when you can play as a real TEAM, its so boring to wait a noob terrorist that don't plants c4 and camp until time is up...
(sorry about my english spelling, it's not my lenguage... )
|Author:||it [ Wed Nov 22, 2006 2:40 am ]|
I agree with you. I like BC and CTF because I"m usually only on for ~ 30-40 minutes at a time, so I don't want to wait a whole 2 to respawn.
the money systm has screwed me a few times. was winning round after round, had 16000 (max) shot through a door at a dude I saw ru nin the building, killed a hostage. lost most of it, respawned with a handgun.
|Author:||Karate Explosion [ Wed Nov 22, 2006 2:55 am ]|
I used to be play CS alot and was in a clan and all but then found TC:E and after getting into TCE CS just sucked. Ironsights is now a feature i look for in FPSs
|Author:||kozak6 [ Wed Nov 22, 2006 3:32 am ]|
TCE is totally and awesomely free.
|Author:||Evil_Muska [ Wed Nov 22, 2006 5:00 pm ]|
Yes, TC:E is better, but I only have one real gripe....(and this doesn't apply to anyone but me).
The simple fact is my friends are not that open-minded, and haven't wanted to play TC:E for a while. I might be able to convince my newer friends from school to try out TC:E because they've been saying they want to play something new pretty soon.
|Author:||XenoKiLLer [ Thu Nov 23, 2006 2:08 am ]|
You forgot to count the fact that CS has more than 60% of its population are cheaters while TCE has somewhere around 30%. Cheating not only through hacks but exploits and exploitable maps.
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