So I have actually began the initial process of game design - I have help from it and name, both members of these forums. The gameplay concept is almost done - design documentation should be done by the weekends - plot and backstory is a bit rough but clearing itself out slowly.
I am in need of coders preferable QuakeC, C, and C++. I am also in need for additional artists for concept, modelling, animation, and texturing, aswell as levelediting.
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This isnt an act of going against TCE or TT, its just something that would look really good on a resume and makes sense to pursue it right now for later.
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The planned engines are either a
Mod for;
WET/FEAR/Sauerbraten
or a complete game from the ground up from;
Visual3d.NET(ORGE3D)/Sauerbraten standalone/Quake3GPL
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General idea;
Based right off the very ideas gathered from the forums - namely alot of Dragon's crazy ideas which just might work for a less serious arcadish shooter. The plan - a tactical FPS game played in thirdperson featuring various military tactics and unorthodox strategies - also played in firstperson for presicion shooting - but still retaining the Quakish style of gameplay.
In short, imagine Quake3 with ironsights... what? I might work you know, because it works for both the arcade fans and the tactical fans.
If you recall all the ridiculous suggestions given in these forums, they may sound bad for a realism shooter, but for an arcade shooter.. Its gonna be nice.
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So in order for this to come true... those of us who are already trying to get into this business could group together.
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That gameplay style I have put copyrights to.. dont even think about it.. lol.. Join me
http://z11.invisionfree.com/C2C_Games
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PS, testers arent needed at the moment - just coders (QuakeC/C/C++) and artists (2d and 3d - Max,Zbrush)