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PostPosted: Wed Dec 28, 2005 6:57 pm 
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Pwnzer
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sounds like an RPG

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PostPosted: Wed Dec 28, 2005 8:10 pm 
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XenoKiLLer wrote:
sounds like an RPG


not exactly,
my idea would friggen gain the fun factor of TCE,
it would make this game more deepen,

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PostPosted: Wed Dec 28, 2005 8:43 pm 
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Yes, that has been suggested many times at the main forums.

It would be nice if we saw something like that eventually.


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PostPosted: Wed Dec 28, 2005 9:15 pm 
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kozak6 wrote:
Yes, that has been suggested many times at the main forums.


even if its suggested many times,
its always different, when you discuss it with different people,

if someone suggested an idea,
and his idea went from point A to point P

and when I suggest "almost" the same idea
doesnt mean my idea is going to the same direction,
like from point A to point P,

get the point?

ohh and yes indeed this been discussed before,
but check again, the idea that i suggested its not entirely the same,

if you a person thats regarded to "small little details"
than you see the difference.

but if you person that always look at big things,
than you will not notice the idea is different.

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PostPosted: Wed Dec 28, 2005 9:21 pm 
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What would be cool is something you can do with while ingame. Not like America's Army's modded M4SOPMOD sets, where you can only set the mods from the menu. its better if you can mod the weapons in the field depend on your needs, it will give you advantage but at the time your screwing in, and sliding in the extra parts, you are vulnerable to attack.

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PostPosted: Wed Dec 28, 2005 9:45 pm 
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XenoKiLLer wrote:
What would be cool is something you can do with while ingame. Not like America's Army's modded M4SOPMOD sets, where you can only set the mods from the menu. its better if you can mod the weapons in the field depend on your needs, it will give you advantage but at the time your screwing in, and sliding in the extra parts, you are vulnerable to attack.


good idea, but it would just be too much,
you have to think more efficient if your suggesting things for A game
that has A crappy "WET engine"

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Last edited by Dragonathan on Thu Dec 29, 2005 2:54 pm, edited 1 time in total.

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PostPosted: Wed Dec 28, 2005 11:04 pm 
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well, all these things were thinking of are too much for the engine to handle on its current state. It doesnt hurt to imagine though.

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 Post subject: Re: Customizing Weapons
PostPosted: Thu Dec 29, 2005 4:11 pm 
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Dragonathan wrote:
I like the idea of personalizing your own weopons in your inventory.
like, choose between 2 nades, or 2 flashs or 1 nade and 1 flash ect. ect.
I think this idea would give A improvement boost on the gameplay,

but when you wanna costumize your gear, that should only editable in your profile section,
like choosing what you wanna wear on your head

-helmed
-cap
-bonnet

-goggles
-camoflouge

ect. ect.

but you cant just choose whatever you want to wear,
because that wouldnt be proper,
for evry particular type of map,
you will get A list of what you only can choose to wear when your playing on that type of map,

example:

-desert maps
(you will get A list of some desert gears that you can choose freely)

-urban maps
(you will get A list of some urban gears that you can choose freely)

ect. ect.

and you also have to choose what type of gears you wanna use,
when you play for terrorist,

-TERRORIST
-SPECOP

costumize your virtual character for both side.

and when your done costumizing your virtual character,
it will be saved, so you dont have to costumize your gear anymore when you enter A server, but you do have to costumize your weopons each time you entered A server though.
because people are always willing to change they're weopon oftenly.


if you wanna be able to customize your inventory,
well this idea is just efficient
and its possible to implent this in TCE.
this method is quite simple really.
and its actually not too much.

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PostPosted: Thu Dec 29, 2005 4:20 pm 
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Its fine. but if your proposing something like Counter Strike's purchasing "buy" session, the devs will say "No", just like the way they said before.

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PostPosted: Thu Dec 29, 2005 5:00 pm 
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XenoKiLLer wrote:
Its fine. but if your proposing something like Counter Strike's purchasing "buy" session, the devs will say "No", just like the way they said before.


not exactly,
its like A limbo menu,
the difference is... that the gears that you have chosen for each type of particular map, will be saved in your profile.
so you dont have to change it each time you entered A server.

but you should change your weopons in your inventory evry time you entered A server though.
because people change they're weopon more oftenly than they change they're gears,

its better to only be able to change your gears in your profile,
than in your limbo menu.

the limbo menu should only be used to choose what weopons you wanna use for the mission.

ohh, and people should also costumize they're faces in the profile section.
there should be faces of 4 different races.

-A black man
-A white man
-A asian man
-A hispanic man

for each race you choose, there should be about 6 faces you can choose.
like:
6 different faces from A black man
6 different faces from A white man.
ect. ect.

this is actually A really simple costumizing system.
but it requires some good skilled modelers,
this will make the models not look like clones,
and evry player will almost be unique.

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PostPosted: Thu Dec 29, 2005 6:11 pm 
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we really should avoid having the "races" thing. the color of the shirt doesnt really matter, this is a FPS not an RPG. we should stick with everyone having the same armor class. Its the weapons we want to mod

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PostPosted: Thu Dec 29, 2005 7:31 pm 
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XenoKiLLer wrote:
we really should avoid having the "races" thing. the color of the shirt doesnt really matter, this is a FPS not an RPG. we should stick with everyone having the same armor class. Its the weapons we want to mod


having the ability to personalize and costumize things in TCE
doesnt mean it will turn the game into A RPG,

it only will give the game more deepening,
and besides...
that customizing system i suggested is quite simple,
its not that i suggested A friggen "everquest" custumizing system.
where you can choose different noses, eyes, lips, ect. ect.

the customizing suggestion that i suggested,
is really A "choose select and you're done" type of custumizing system

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PostPosted: Thu Dec 29, 2005 7:40 pm 
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that is actually harder to do than it sounds you know. perhaps you might want to try some programing courses and see for yourself. Besides that, some graphics design and 3d animation course should also be thrown in. After that, try and do something like that, see for yourself what kind of difficulty that is. Give the devs a break for now. Enjoy the game as it is, the devs can bother about what to add next. They are humans too you know, humans with limitations.

In any case, if version 1 is ever released anytiem soon, we can make a minimod and try to have these features you have been proposing.

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