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 Post subject: Dirty Bomb - Mix of ET and Brink Giveaway
PostPosted: Tue May 19, 2015 3:30 pm 
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Master
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Joined: Fri Sep 29, 2006 1:13 pm
Posts: 262
Location: Slovenia
Dirty Bomb is developed by same dev as ET and it's a mix of ET and Brink (what brink should be)
Game will be free but currently is paid in closed beta.
Here is free giveaway from AlienwareArena http://alienwarearena.com/giveaways/dir ... y-giveaway


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 Post subject: Re: Dirty Bomb - Mix of ET and Brink Giveaway
PostPosted: Thu May 21, 2015 11:32 pm 
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Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
interesting Luka, I remember when Dirty Bomb was still just an idea and it was advertised as the next ET with full mod support etc etc, i had wonderous dreams of TC moving to it. I was lucky enough to play closed alpha but cant really say i was that impressed by it, but how ever it was of course visually better than ET.

Have you seen this on ut4?

http://www.joinsquad.com/
https://www.youtube.com/watch?v=NcgJ5UubU1w

Looks very promising.

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 Post subject: Re: Dirty Bomb - Mix of ET and Brink Giveaway
PostPosted: Sat May 23, 2015 12:15 pm 
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Joined: Fri Sep 29, 2006 1:13 pm
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Location: Slovenia
How you get into closed alpha ? and I never knew about this before it came on steam. Are you close to splashdamage dev team ? :)
Game from Nexon never have mod support so probably this won't have neither :( which is bad.

Yeah I seen Squad game before :) it's looks good but no release date or anything for beta.
It looks so hard to play coz too many trees and bushes. Any info if it will be most supported ? it would be great to make TCE maps for it :)


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 Post subject: Re: Dirty Bomb - Mix of ET and Brink Giveaway
PostPosted: Fri Jun 26, 2015 11:26 am 
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Joined: Fri May 28, 2010 12:18 pm
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My friend got into the alpha. I had the chance, but refused. At first I was excited too (because SplashDamage), but then I saw the new gameplay video... meh. It looks like a bad mix of CoD, Team Fortress and ET.

Regarding Squad, my problem with big BF style open maps is that they allow for very little tactical thinking. The choke-point style map design of tce was god because you had the opportunity to get behind enemies backs, if you took the risk. On big open maps there's no way to do that because they will see you see you on the open fields no matter what.


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