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PostPosted: Mon Jan 04, 2010 1:37 pm 
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High Master
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Location: Under the hood.
+1 on that.

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PostPosted: Mon Jan 04, 2010 3:27 pm 
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Sharp Shooter
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I dont think its necessary to post news about other games.. theyve got their own sites and RF even has a thread here and I think that is enough.

or maybe there should be news of the newest need for speed games too

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PostPosted: Thu Jan 07, 2010 3:32 pm 
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Marksman
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I've published blog post describing some things (precise collision detection instead of hitboxes and latency handling) mentioned in initial post of this thread. See: WYSIWYG in Resistance Force


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PostPosted: Thu Jan 07, 2010 4:03 pm 
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Master
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Location: tri(p) city
i think that best idea would be for you to team up with code43 devs


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PostPosted: Thu Jan 07, 2010 7:05 pm 
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Marksman
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$omator wrote:
i think that best idea would be for you to team up with code43 devs

I'm not sure if this is possible, definitely not right now as the tools are not prepared enough to be used by different people, also for other reasons. I've summarized reasons in this blog post. I see also problem in that both projects have different goals, like opensource community development vs commercial.

I don't see problem in developing it myself, I have some schedule and I work on it as regular half-time job. The missing piece was in voice acting and music which is taken care of by a new member of development team. If somebody join us later, it will be nice bonus, but everything is designed/planned to not rely on other people to get the project finished.

One similar project ended because it was two man show, programmer and graphics/animation guy. The latter then abandoned the project and the programmer didn't found any replacement so the project just ended.


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PostPosted: Thu Jan 07, 2010 7:22 pm 
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Master
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Location: tri(p) city
cool that comunity develops two separate projects might be as well both succes but imho would be alot better together.


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PostPosted: Fri Jun 11, 2010 7:45 pm 
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Marksman
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New version is available, most work went into adding major features into the engine (static meshes, composite texture, material system, normalmaps) and optimizations. On the game side the current map was enhanced, initial set of detail meshes was added and there is a new gun available.

This release is another big milestone in development of Resistance Force, as the engine is now capable of all basic stuff needed to create content. The focus is already shifting from engine, tools and game programming to content creation, thus accelerating the speed of development of Resistance Force.

Previously the engine didn't support static meshes at all, which was very limiting. Composite texture allows detailed texturing of large areas (terrains), material system and normalmaps allow good visual effects and most importantly it allows to use much lower number of polygons in models while retaining high quality.

Image Image
Image Image

You can see more screenshots and download the game
(available for Windows, Linux and Mac OS X)

Build #14 2010/06/11 (public alpha):
- Renderer optimizations (with shadows disabled)
- Fixed problem with rapidly decreasing FPS with more players
- Added support for static meshes
- Added support for composite texture
- Added material system
- Added support for normalmaps
- Added tips
- Enhanced map
- Added some detail models to map
- Improved chat dialog
- Team chat is now more apparent
- Improved collision detection for objects with higher velocity
- Increased grenade explosion delay from 2.5s to 3.75s
- Increased bomb explosion delay from 30s to 40s
- Added selection of textures quality
- Added new weapon
- Improved bomb defusing


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PostPosted: Sat Jun 12, 2010 2:25 am 
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Marksman
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Joined: Thu Jun 18, 2009 7:01 pm
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Location: france
Dirty game.....


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PostPosted: Sat Jun 12, 2010 9:54 am 
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Master
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Joined: Fri Sep 29, 2006 1:13 pm
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Location: Slovenia
Nice job jezek :) i am going to try it


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PostPosted: Sat Jun 12, 2010 3:21 pm 
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Master
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Looks good for a one man job, would try it if I actually had the computer to do so.

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PostPosted: Sat Jun 12, 2010 8:56 pm 
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Master
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Location: California, United States
Thank god you don't!

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[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
[00:31] [MASSA]Scarsraider: but without massa bc this game would be dead
[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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PostPosted: Sun Jun 13, 2010 2:03 am 
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Sharp Shooter
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Location: Gaypride, Paris
New game.. But I met a hacker few mins ago.. his real name was Wo0 (alias rshook IG) :D

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PostPosted: Sun Jun 13, 2010 2:13 am 
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Master
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jaja Kctus you got pwnt especially sniper instakills !

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PostPosted: Sun Jun 13, 2010 1:41 pm 
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Master
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Location: Slovenia
Damn i can't get it work
It freezing all the time
Btw kctus and woo resize pic


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 Post subject:
PostPosted: Sun Jun 13, 2010 4:50 pm 
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High Master
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Location: Under the hood.
This game is already better than all the CoDs together.
:D

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http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


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