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 Post subject: No More Room In Hell
PostPosted: Fri May 04, 2007 11:22 pm 
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http://www.nomoreroominhell.com/
been waiting sooo long for this game plus only reason i bought the HL2 with the evil of steam (seems like a trend to post about upcoming games)

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PostPosted: Fri May 04, 2007 11:45 pm 
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It would have been better if you posted more info.. You know, try keeping it with more than 3 line sof text not including hyperlinks.

This mod would look like a good standalone game, if it works out Im very sure Steam will start selling standalone versions.

It is creative ideas like this that make great games, not sequels. However I feel that Ive seena similar stlye of mod for another game, i think it was UT2004.

You know, Steam may be sucha pain, and I do hate it, however Steam is the key to independent video game development. Of all way to publisha nd sell indie games, Steam is the only way to go that is effective, safe, and very well known. Games used to be made and sold by small time developers, in the process they get a lot of the money they earn. However, little by little, publishers stepped in, buying and dismantling these creative teams and turning them into factories pumping out sequel after sequel. That isnt how the industry should be, and this is where Steam stepped in. By getting rid of the publisher, through indie game support, and slowly gettin rid of middle man retailers (with added price and everything) - Steam is actually ushering the new era of game distribution far better than any digital distribution service available.

I am not protecting steam, FYI; hopefully Steam doesnt turn into a magemonopoly of game publishing.

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PostPosted: Sat May 05, 2007 3:04 am 
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ok No More Room In Hell is a Zombie mod for HL2 it is being created by some professional designers it
some info
Gameplay

"No More Room in Hell" will have 3 core gameplay modes, with these modes being Extermination, Escape, & Barricade.

Extermination
The survivors (players) must hunt and eliminate all the zombies infesting the area, incinerating the corpses in a bonfire. There will be two modes of play. The first involves players competing in two teams to see which side can kill, collect, and burn the largest number of zombies. With players using several different means of getting the corpses to the bonfire, such as dragging by hand or using vehicles (i.e. pick-up truck). The second mode involves co-operative teamwork, as the players all work together to destroy every zombie plaguing the area and burn their corpses to remove all traces of the deadly infection. Of course the zombies are more than capable of coming after the players to dine on their flesh... So ask yourself. Are you the hunter or the hunted?

Escape
The survivors (players) have found themselves hounded wherever they go and are now on the run. As the horde of zombies close in on them they desperately seek to escape to safety. Players can either start in the same location or in different locations, depending on the map. Along the way players will need to complete objectives in order to proceed. Reagrdless the survivors will need to team up and move fast to stay one step ahead of the zombies.

Barricade
The survivors (players) find themselves in dire straights as they are pitted against a seemingly endless horde of zombies. A survivor's worst nightmare, they must barricade and defend a location for set duration. When this time has elapsed the survivors will either have succeeded in their goal (win) or be required to complete secondary objectives and/or reach an escape location on the map (i.e. a helicopter evacuation zone). This gameplay mode is not for the lone-wolf player, as it will require a strong co-operative team effort if the players ever hope for any chance of survival.
Features

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Co-Op Gameplay - Teamwork is the key to survival against the zombies, and to this end players will be able to do everything from sharing weapons, ammo, and equipment with other survivors to working together to help barricade a building and fight off zombies.

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New Models - A sweeping series of changes have been made to give the mod the look and feel of modern survival horror game. Players will be given access to all new weapons (melee/firearm/explosive), new equipment, new vehicles, and even new character and object models.

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Barricading - Lock those doors and bolts the windows. Not enough? Don't worry players will be able to board-up windows and doors to keep the zombies out. But the question is… for how long?

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Zombies - Far from just the classic "Shuffler" zombies that slowly stumble towards survivors, there will also be the fast-moving "Runner" zombies as popularized in the movie, "Dawn of the Dead" 2004. The fresher the infected corpse, the faster the zombie will still be able to move, but as the infection spreads so too does the rot and decay that turns the zombies into a shuffling and clawing hoard.

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Zombie AI - Far from the simple Headcrab zombies of Half-Life 2 fame, the zombies in "No More Room in Hell" will possess a different set of hunting skills to bring them closer to their horror movie brethren. Zombies will hunt by hearing, sight, and smell. Zombies may have poorer eyesight than they did in life, but a player who makes noise will draw a zombie's attention and with their keen sense of smell, although working only at a short range, they can detect a player hiding nervously inside a closet or from behind a barricade.

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Dismemberment - Players can dismember a zombie's body, taking it apart limb by limb. Remove a leg or two and they will collapse, but be careful though, as they will still come crawling after you…

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NPC Survivors - At times players might encounter NPCs (computer-controlled, "Non-Playing Characters" or simply "bots"). Whether acting as additional support for maps where minimum players requirements have not been met or as helpless civilians seeking rescue during the chaos of the zombie apocalypse. Some NPCs survivors will arm themselves, or already be armed, with weapons while others will only cower in fear… following closely behind you in hopes of finding salvation. NPCs will follow player commands… with the exception of the military. NPC soldiers have their own agendas that can sometimes even work at cross-purposes to player survival.

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Infection - Every zombie is infected and they carry that infection within them. The infection is passed to a survivor through a zombie's bite. A single bite is a death sentence as there is no cure… only time before the player dies and joins the ranks of the living dead. The healthier a player is, the longer they will resist the infection. As death nears a player will hear and see the symptoms marking their immanent demise.

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Minimal HUD - In order to immerse players into the action many of the gauges and counters that normally clutter Half-Life 2's FPS view will be removed. Instead players will need to rely on innate skills, actions, and visual/audio cues to realize their situation. This extends to health aspects, such as: drowning, injury, infection, fatigue, and hypothermia.

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Classic Movie Mode - Feeling a bit nostalgic for zombie movie classics like, "Night of the Living Dead"? Not anymore. You will have the option to activate a movie filter mode. This mode will transform your screen into a black and white motion picture straight from a 1960's horror flick. Once selected from the menu options, even the menu will change to reflect the classic horror theme and a 1960's style of orchestral music will play in the background.

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Darkness & Light - Players will carry hand-held flashlights in addition to any weapon they might choose to hold, but should that weapon require two hands to hold, it will require the player to sacrifice using their flashlight (unless the weapon generates its own light) and dark areas become that much more menacing. Of course other players could help light the way with their flashlights… Did I mention the gameplay was co-op?

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Iron-sights - The players are survivors, not trained marksmen or combat specialists, and as such their aims are natural and unskilled. When you fire it is down the length of the barrel of your gun. Also, the less time taken to brace for your shot, the sloppier your aim will be over longer distances.

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Locations - Whether exotic, countryside, urban, or just down the block, players will find themselves in a wide variety of locations from around the world as they fight, or flee, from the living dead.

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PostPosted: Sat May 05, 2007 1:15 pm 
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That mod is just going to be really good, worth putting up with steam.

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PostPosted: Sun May 06, 2007 5:11 am 
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hell yeah it is just making me feel all hot and bother thinking about how awesome it shall be

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