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 Post subject: cqbtest Sys_Error: recursive error '^3menu file not found: u
PostPosted: Tue Nov 05, 2013 3:47 pm 
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Marksman
Marksman

Joined: Tue Nov 05, 2013 3:36 pm
Posts: 5
hi

i tried to setup ET2.60/b +tcetest049 and also cqbtest

the installation was no problem ET and tcetest is running fine,
if i try to start "et.x86 +set fs_game tcetest" on the console as user
for second a window popsup and i got these log results:

i just unpacked these both zipped files froom cqbtest under /usr/local/games/enemyterritory/cqbtest ..and set up also the user privilegs on this folder and files.

et +set fs_game cqbtest
ET 2.60b linux-i386 May 8 2006
----- FS_Startup -----
Current search path:
/home/benutzer/.etwolf/cqbtest/pak5.pk3 (144 files)
/home/benutzer/.etwolf/cqbtest/mp_bin.pk3 (4 files)
/home/benutzer/.etwolf/cqbtest
/usr/local/games/enemy-territory/cqbtest/pak5.pk3 (144 files)
/usr/local/games/enemy-territory/cqbtest/mp_bin.pk3 (4 files)
/usr/local/games/enemy-territory/cqbtest
/home/benutzer/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
4059 files in pk3 files
^3WARNING: profile.pid found for profile 'xdcded' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/xdcded/etconfig.cfg
r_glDriver is unsafe. Check com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_smp is unsafe. Check com_crashed.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
-----------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GT 425M/PCIe/SSE2
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 425M/PCIe/SSE2
GL_VERSION: 1.4 (2.1.2 NVIDIA 319.60)
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_multithread_makecurrent GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_EXT_texture_from_pixmap
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so)...
Sys_LoadDll(/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so) failed:
"/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/cqbtest/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xf04f79e0
Sys_LoadDll(ui) succeeded!
^3WARNING: Couldn't find image for shader ui/assets/filter_os.tga
********************
ERROR: ^3menu file not found: ui/menus_gt7.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 425M/PCIe/SSE2
GL_VERSION: 1.4 (2.1.2 NVIDIA 319.60)
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_multithread_makecurrent GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_EXT_texture_from_pixmap
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Sys_LoadDll(/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so)...
Sys_LoadDll(/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so) failed:
"/home/benutzer/.etwolf/cqbtest/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/cqbtest/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xf06f99e0
Sys_LoadDll(ui) succeeded!
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error '^3menu file not found: ui/menus_gt7.txt, using default
' after: ^3menu file not found: ui/menus_gt7.txt, using default



so whats the problem ? i put the missing "ui.mp.i386.so" from the qcbtest223.zip under my .et/cqbtest folder ... then i start the game with set fs_game qcbtest and the file is deleting from himself after i got the error and back on the console ...

i need some help pls to continue my map for cqb if we got as coroner says a "community like version"

regards


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 Post subject: Re: cqbtest Sys_Error: recursive error '^3menu file not foun
PostPosted: Tue Nov 05, 2013 4:27 pm 
Offline
Marksman
Marksman
User avatar

Joined: Sat Aug 24, 2013 5:53 pm
Posts: 24
It seems your output has a lot of crashing going on. Mine works and this is what I get:

-arch@asus:~$ et +set fs_game cqbtest
ET 2.60b linux-i386 May 8 2006
----- FS_Startup -----
Current search path:
/home/arch/.etwolf/cqbtest/pak5.pk3 (144 files)
/home/arch/.etwolf/cqbtest/mp_bin.pk3 (4 files)
/home/arch/.etwolf/cqbtest
/usr/local/games/enemy-territory/cqbtest/pak5.pk3 (144 files)
/usr/local/games/enemy-territory/cqbtest/pak4.pk3 (603 files)
/usr/local/games/enemy-territory/cqbtest/pak3.pk3 (28 files)
/usr/local/games/enemy-territory/cqbtest/pak2.pk3 (2369 files)
/usr/local/games/enemy-territory/cqbtest/pak1.pk3 (473 files)
/usr/local/games/enemy-territory/cqbtest/pak0.pk3 (742 files)
/usr/local/games/enemy-territory/cqbtest/mp_bin.pk3 (4 files)
/usr/local/games/enemy-territory/cqbtest
/home/arch/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
8274 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/TinkyWinky/etconfig.cfg
com_zoneMegs will be changed upon restarting.
execing autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode -1: 1024 576
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7800 GS/PCI/SSE/3DNOW!
^3WARNNING: GL extensions string too long (4523), truncated to 4096
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7800 GS/PCI/SSE/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 304.108
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_maGLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1024 x 576 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/arch/.etwolf/cqbtest/ui.mp.i386.so)...
Sys_LoadDll(/home/arch/.etwolf/cqbtest/ui.mp.i386.so) failed:
"/home/arch/.etwolf/cqbtest/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/cqbtest/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x9d5119e0
Sys_LoadDll(ui) succeeded!
WARNING: reused image ui/assets/fadebox.tga with mixed glWrapClampMode parm
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: asus
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: Attempting to resolve master3.evenbalance.com
^5PunkBuster Client: Resolved to [50.23.100.138] (0)
^5PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled
^3WARNING: unknown UI script 0
^3WARNING: unknown UI script 1
^5PunkBuster Client: Game Version [ET 2.60b linux-i386 May 8 2006]
^5PunkBuster Client: Not Connected to a Server


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 Post subject: Re: cqbtest Sys_Error: recursive error '^3menu file not foun
PostPosted: Tue Nov 05, 2013 8:06 pm 
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Sharp Shooter
Sharp Shooter
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Joined: Mon Jun 03, 2013 1:34 pm
Posts: 64
Hallo cqbdrug-x!

From the error messages you get it seems to me that the problem lies with your computer rather than with the mod.

Does Enemy Territory without any mods work on your machine? Or any 3d game? Are your 3d drivers up-to-date?

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 Post subject: Re: cqbtest Sys_Error: recursive error '^3menu file not foun
PostPosted: Wed Nov 06, 2013 7:22 pm 
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Marksman
Marksman
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Joined: Sat Aug 24, 2013 5:53 pm
Posts: 24
swrast is a software driver that is used as a fallback if there is no hardware 3d acceleration. Are you using a 64-bit system?


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 Post subject: Re: cqbtest Sys_Error: recursive error '^3menu file not foun
PostPosted: Thu Nov 07, 2013 5:41 pm 
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Marksman
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Joined: Tue Nov 05, 2013 3:36 pm
Posts: 5
ok got the shit working :)

the first problem was the swrast driver. .. i reinstalled the Nvidia driver for 64BIt also with 32bit compatibility Gl drivers, my system is 64Bit.

and then i redownloaded all the stuff and reinstalled, after this steps cqb is working :D

but no one is on cqb :(

greets


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