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The 0.490b Patch
Tuesday 07 November 2006 @ 07:30 EST

Official News
From the big man, Coroner, himself:

While we all work on new features and content for the next major (0.491) update of TCE, the 0.490b patch for the current version is more or less ironed. ...

I will upload the Linux and Win32 build for a final internal review today and you shouldn't need to wait too long for a release then.

The upcoming patch is the first step of our new babystep release policy that we promised some time ago. The patch will not add dozens of new features but is more concerned with improving the state we have and with removing some glitches and bugs. It will demonstrate our attempt to actively stay in touch with the community.

Main issues (bugs not mentioned) that were addressed are:

- Full client-side selection of 16:9, 16:10 and 4:3 aspect ratios
- Improvement of class and weapon-group characteristics and differences
- Improvement of stats in server log (weapon names) and scoreboard

The patch will also feature "free aim" in iron sight or scoped mode, where the gun sights can be moved independent of the view axis in the central area of the screen. We hope to get some feedback on this feature since it will be a central part of TCE's future tactical aiming system.

Besides finishing the 0.490b patch code, I have been working on some features that will not be part of the patch. One is the earlier mentioned vector aim system which is going to be combined with the free aim feature and which will be used to account for gun stabilization by breath control and for the exact adjustment of front and rear sights on the target. I also developed and added a simplified exterior ballistics code to TCE which currently accounts for bullet drop.

However, like stated before, with the current distances (hardly ever more than 50 meters) effects are small and probably only relevant for subsonic bullets.

Cheers.

Posted by Diane

Category: Official News







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